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https://github.com/CPunch/gopenfusion.git
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minor chunk refactoring
- rename GetChunk -> GetChunkPos - rename SetChunk -> SetChunkPos
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@@ -5,15 +5,15 @@ import (
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)
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func (server *ShardServer) addEntity(e entity.Entity) {
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pos := e.GetChunk()
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server.addEntityToChunks(server.getViewableChunks(pos), e)
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pos := e.GetChunkPos()
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server.addEntityToChunks(e, server.getViewableChunks(pos))
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server.getChunk(pos).AddEntity(e)
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}
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func (server *ShardServer) removeEntity(e entity.Entity) {
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// TODO: chunk cleanup
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pos := e.GetChunk()
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server.removeEntityFromChunks(server.getViewableChunks(pos), e)
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pos := e.GetChunkPos()
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server.removeEntityFromChunks(e, server.getViewableChunks(pos))
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server.getChunk(pos).RemoveEntity(e)
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}
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@@ -56,7 +56,7 @@ func (server *ShardServer) sendAllPacket(plr *entity.Player, typeID uint32, pkt
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return nil
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}
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func (server *ShardServer) removeEntityFromChunks(chunks []*entity.Chunk, this entity.Entity) {
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func (server *ShardServer) removeEntityFromChunks(this entity.Entity, chunks []*entity.Chunk) {
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for _, chunk := range chunks {
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for e := range chunk.Entities {
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if e == this {
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@@ -78,7 +78,7 @@ func (server *ShardServer) removeEntityFromChunks(chunks []*entity.Chunk, this e
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}
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}
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func (server *ShardServer) addEntityToChunks(chunks []*entity.Chunk, this entity.Entity) {
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func (server *ShardServer) addEntityToChunks(this entity.Entity, chunks []*entity.Chunk) {
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for _, chunk := range chunks {
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for e := range chunk.Entities {
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if e == this {
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@@ -114,9 +114,9 @@ func (server *ShardServer) updateEntityChunk(e entity.Entity, from entity.ChunkP
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toEnter := entity.ChunkSliceDifference(newViewables, oldViewables)
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// update chunks
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server.removeEntityFromChunks(toExit, e)
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server.addEntityToChunks(toEnter, e)
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server.removeEntityFromChunks(e, toExit)
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server.addEntityToChunks(e, toEnter)
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server.getChunk(from).RemoveEntity(e)
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server.getChunk(to).AddEntity(e)
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e.SetChunk(to)
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e.SetChunkPos(to)
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}
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@@ -10,7 +10,7 @@ func (server *ShardServer) updatePlayerPosition(plr *entity.Player, X, Y, Z, Ang
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plr.Y = Y
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plr.Z = Z
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plr.Angle = Angle
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server.updateEntityChunk(plr, plr.GetChunk(), entity.MakeChunkPosition(X, Y))
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server.updateEntityChunk(plr, plr.GetChunkPos(), entity.MakeChunkPosition(X, Y))
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}
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func (server *ShardServer) playerMove(peer *protocol.CNPeer, pkt protocol.Packet) error {
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