gopenfusion/shard/movement.go

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package shard
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import (
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"github.com/CPunch/gopenfusion/internal/entity"
"github.com/CPunch/gopenfusion/internal/protocol"
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)
func (server *ShardServer) updatePlayerPosition(plr *entity.Player, X, Y, Z, Angle int) {
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plr.X = X
plr.Y = Y
plr.Z = Z
plr.Angle = Angle
server.updateEntityChunk(plr, plr.GetChunkPos(), entity.MakeChunkPosition(X, Y))
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}
func (server *ShardServer) playerMove(peer *protocol.CNPeer, pkt protocol.Packet) error {
var move protocol.SP_CL2FE_REQ_PC_MOVE
pkt.Decode(&move)
// sanity check
plr, err := server.getPlayer(peer)
if err != nil {
return err
}
// update chunking
server.updatePlayerPosition(plr, int(move.IX), int(move.IY), int(move.IZ), int(move.IAngle))
return server.sendOthersPacket(plr, protocol.P_FE2CL_PC_MOVE, protocol.SP_FE2CL_PC_MOVE{
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ICliTime: move.ICliTime,
IX: move.IX,
IY: move.IY,
IZ: move.IZ,
FVX: move.FVX,
FVY: move.FVY,
FVZ: move.FVZ,
IAngle: move.IAngle,
CKeyValue: move.CKeyValue,
ISpeed: move.ISpeed,
IID: int32(plr.PlayerID),
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ISvrTime: protocol.GetTime(),
})
}
func (server *ShardServer) playerStop(peer *protocol.CNPeer, pkt protocol.Packet) error {
var stop protocol.SP_CL2FE_REQ_PC_STOP
pkt.Decode(&stop)
// sanity check
plr, err := server.getPlayer(peer)
if err != nil {
return err
}
// update chunking
server.updatePlayerPosition(plr, int(stop.IX), int(stop.IY), int(stop.IZ), plr.Angle)
return server.sendOthersPacket(plr, protocol.P_FE2CL_PC_STOP, protocol.SP_FE2CL_PC_STOP{
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ICliTime: stop.ICliTime,
IX: stop.IX,
IY: stop.IY,
IZ: stop.IZ,
IID: int32(plr.PlayerID),
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ISvrTime: protocol.GetTime(),
})
}
func (server *ShardServer) playerJump(peer *protocol.CNPeer, pkt protocol.Packet) error {
var jump protocol.SP_CL2FE_REQ_PC_JUMP
pkt.Decode(&jump)
// sanity check
plr, err := server.getPlayer(peer)
if err != nil {
return err
}
// update chunking
server.updatePlayerPosition(plr, int(jump.IX), int(jump.IY), int(jump.IZ), plr.Angle)
return server.sendOthersPacket(plr, protocol.P_FE2CL_PC_JUMP, protocol.SP_FE2CL_PC_JUMP{
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ICliTime: jump.ICliTime,
IX: jump.IX,
IY: jump.IY,
IZ: jump.IZ,
IVX: jump.IVX,
IVY: jump.IVY,
IVZ: jump.IVZ,
IAngle: jump.IAngle,
CKeyValue: jump.CKeyValue,
ISpeed: jump.ISpeed,
IID: int32(plr.PlayerID),
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ISvrTime: protocol.GetTime(),
})
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}