gopenfusion/server/loginserver.go

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package server
import (
"fmt"
"log"
"net"
"github.com/CPunch/GopenFusion/protocol"
)
type LoginServer struct {
listener net.Listener
clients map[*Client]bool
unregister chan *Client
}
func NewLoginServer() *LoginServer {
listener, err := net.Listen("tcp", ":23000")
if err != nil {
log.Fatal(err)
}
return &LoginServer{
listener: listener,
clients: make(map[*Client]bool),
unregister: make(chan *Client),
}
}
func (server *LoginServer) Start() {
log.Print("Server hosted on 127.0.0.1:23000")
for {
select {
case client := <-server.unregister:
delete(server.clients, client)
fmt.Printf("Client %p disconnected\n", client)
default:
conn, err := server.listener.Accept()
if err != nil {
log.Println("Connection error: ", err)
return
}
client := newClient(server, conn)
server.clients[client] = true
go client.ClientHandler()
fmt.Printf("Client %p connected\n", client)
}
}
}
func (server *LoginServer) HandlePacket(client *Client, typeID uint32, pkt *protocol.Packet) {
switch typeID {
case protocol.P_CL2LS_REQ_LOGIN:
var loginPkt protocol.SP_CL2LS_REQ_LOGIN
pkt.Decode(&loginPkt)
// TODO: for now, we're a dummy server
client.AcceptLogin(loginPkt.SzID, loginPkt.IClientVerC, 1, []protocol.SP_LS2CL_REP_CHAR_INFO{})
case protocol.P_CL2LS_REQ_CHECK_CHAR_NAME:
var charPkt protocol.SP_CL2LS_REQ_CHECK_CHAR_NAME
pkt.Decode(&charPkt)
client.Send(&protocol.SP_LS2CL_REP_CHECK_CHAR_NAME_SUCC{
SzFirstName: charPkt.SzFirstName,
SzLastName: charPkt.SzLastName,
}, protocol.P_LS2CL_REP_CHECK_CHAR_NAME_SUCC)
case protocol.P_CL2LS_REQ_SAVE_CHAR_NAME:
var charPkt protocol.SP_CL2LS_REQ_SAVE_CHAR_NAME
pkt.Decode(&charPkt)
client.Send(&protocol.SP_LS2CL_REP_SAVE_CHAR_NAME_SUCC{
IPC_UID: 1,
ISlotNum: charPkt.ISlotNum,
IGender: charPkt.IGender,
SzFirstName: charPkt.SzFirstName,
SzLastName: charPkt.SzLastName,
}, protocol.P_LS2CL_REP_SAVE_CHAR_NAME_SUCC)
default:
log.Printf("[WARN] unsupported packet ID: %x\n", typeID)
}
}
func (server *LoginServer) Disconnect(client *Client) {
server.unregister <- client
}