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https://github.com/CPunch/LuaPytecode.git
synced 2024-12-22 06:10:03 +00:00
better readable code
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parent
97c558956e
commit
a5cbcfd1f6
79
luac.py
79
luac.py
@ -47,7 +47,7 @@ def get_bits(num, p, k):
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kBitSubStr = binary[start : end]
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kBitSubStr = binary[start : end]
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# convert extracted sub-string into decimal again
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# convert extracted sub-string into decimal again
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return (int(kBitSubStr,2) % 256)
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return (int(kBitSubStr,2) % 256)
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class LuaCompiler:
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class LuaCompiler:
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def __init__(self):
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def __init__(self):
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@ -55,8 +55,34 @@ class LuaCompiler:
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self.o_flag = "-o"
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self.o_flag = "-o"
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self.temp_out = "out.luac"
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self.temp_out = "out.luac"
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self.chunks = []
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self.chunks = []
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self.chunk = {}
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self.index = 0
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self.index = 0
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@staticmethod
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def dis_chunk(chunk):
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print("==== [[" + str(chunk['NAME']) + "]] ====\n")
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for z in chunk['PROTOTYPES']:
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print("** decoding proto\n")
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LuaCompiler.dis_chunk(chunk['PROTOTYPES'][z])
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print("\n==== [[" + str(chunk['NAME']) + "'s constants]] ====\n")
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for z in chunk['CONSTANTS']:
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i = chunk['CONSTANTS'][z]
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print(str(z) + ": " + str(i['DATA']))
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print("\n==== [[" + str(chunk['NAME']) + "'s dissassembly]] ====\n")
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for z in chunk['INSTRUCTIONS']:
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i = chunk['INSTRUCTIONS'][z]
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if (i['TYPE'] == "ABC"):
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print(lua_opcode_names[i['OPCODE']], i['A'], i['B'], i['C'])
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elif (i['TYPE'] == "ABx"):
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if (i['OPCODE'] == 1 or i['OPCODE'] == 5):
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print(lua_opcode_names[i['OPCODE']], i['A'], -i['Bx']-1, chunk['CONSTANTS'][i['Bx']]['DATA'])
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else:
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print(lua_opcode_names[i['OPCODE']], i['A'], -i['Bx']-1)
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elif (i['TYPE'] == "AsBx"):
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print("AsBx", lua_opcode_names[i['OPCODE']], i['A'], i['sBx'])
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def get_byte(self):
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def get_byte(self):
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b = self.bytecode[self.index]
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b = self.bytecode[self.index]
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@ -136,23 +162,23 @@ class LuaCompiler:
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# opcode = opcode number;
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# opcode = opcode number;
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# type = [ABC, ABx, AsBx]
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# type = [ABC, ABx, AsBx]
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# A, B, C, Bx, or sBx depending on type
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# A, B, C, Bx, or sBx depending on type
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};
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}
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data = self.get_int32();
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data = self.get_int32()
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opcode = get_bits(data, 1, 6);
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opcode = get_bits(data, 1, 6)
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tp = lua_opcode_types[opcode];
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tp = lua_opcode_types[opcode]
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instruction['OPCODE'] = opcode
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instruction['OPCODE'] = opcode
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instruction['TYPE'] = tp
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instruction['TYPE'] = tp
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instruction['A'] = get_bits(data, 7, 14)
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instruction['A'] = get_bits(data, 7, 14)
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if instruction['TYPE'] == "ABC":
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if instruction['TYPE'] == "ABC":
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instruction['B'] = get_bits(data, 24, 32);
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instruction['B'] = get_bits(data, 24, 32)
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instruction['C'] = get_bits(data, 15, 23);
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instruction['C'] = get_bits(data, 15, 23)
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elif instruction['TYPE'] == "ABx":
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elif instruction['TYPE'] == "ABx":
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instruction['Bx'] = get_bits(data, 15, 32);
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instruction['Bx'] = get_bits(data, 15, 32)
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elif instruction['TYPE'] == "AsBx":
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elif instruction['TYPE'] == "AsBx":
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instruction['sBx'] = get_bits(data, 15, 32) - 131071;
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instruction['sBx'] = get_bits(data, 15, 32) #- 131071
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chunk['INSTRUCTIONS'][i] = instruction
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chunk['INSTRUCTIONS'][i] = instruction
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@ -161,20 +187,20 @@ class LuaCompiler:
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# get constants
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# get constants
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print("** DECODING CONSTANTS")
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print("** DECODING CONSTANTS")
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num = self.get_int();
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num = self.get_int()
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for i in range(num):
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for i in range(num):
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constant = {
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constant = {
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# type = constant type;
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# type = constant type;
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# data = constant data;
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# data = constant data;
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};
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}
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constant['TYPE'] = self.get_byte()
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constant['TYPE'] = self.get_byte()
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if constant['TYPE'] == 1:
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if constant['TYPE'] == 1:
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constant['DATA'] = (self.get_byte() != 0);
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constant['DATA'] = (self.get_byte() != 0)
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elif constant['TYPE'] == 3:
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elif constant['TYPE'] == 3:
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constant['DATA'] = self.get_double();
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constant['DATA'] = self.get_double()
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elif constant['TYPE'] == 4:
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elif constant['TYPE'] == 4:
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constant['DATA'] = self.get_string(None)[:-1];
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constant['DATA'] = self.get_string(None)[:-1]
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print(constant)
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print(constant)
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@ -184,7 +210,7 @@ class LuaCompiler:
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print("** DECODING PROTOS")
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print("** DECODING PROTOS")
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num = self.get_int();
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num = self.get_int()
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for i in range(num):
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for i in range(num):
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chunk['PROTOTYPES'][i] = self.decode_chunk()
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chunk['PROTOTYPES'][i] = self.decode_chunk()
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@ -192,22 +218,24 @@ class LuaCompiler:
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print("** DECODING DEBUG SYMBOLS")
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print("** DECODING DEBUG SYMBOLS")
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# line numbers
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# line numbers
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num = self.get_int();
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num = self.get_int()
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for i in range(num):
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for i in range(num):
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self.get_int32()
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self.get_int32()
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# locals
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# locals
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num = self.get_int();
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num = self.get_int()
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for i in range(num):
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for i in range(num):
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self.get_string(None)[:-1] # local name
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print(self.get_string(None)[:-1]) # local name
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self.get_int32() # local start PC
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self.get_int32() # local start PC
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self.get_int32() # local end PC
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self.get_int32() # local end PC
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# upvalues
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# upvalues
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num = self.get_int();
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num = self.get_int()
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for i in range(num):
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for i in range(num):
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self.get_string(None) # upvalue name
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self.get_string(None) # upvalue name
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self.chunks.append(chunk)
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return chunk
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return chunk
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def decode_rawbytecode(self, rawbytecode):
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def decode_rawbytecode(self, rawbytecode):
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@ -226,21 +254,23 @@ class LuaCompiler:
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self.index = 4
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self.index = 4
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self.vm_version = self.get_byte()
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self.vm_version = self.get_byte()
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self.offical_bytecode = self.get_byte()
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self.bytecode_format = self.get_byte()
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self.big_endian = (self.get_byte() == 0)
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self.big_endian = (self.get_byte() == 0)
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self.int_size = self.get_byte()
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self.int_size = self.get_byte()
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self.size_t = self.get_byte()
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self.size_t = self.get_byte()
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self.thing = self.get_string(3)
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self.instr_size = self.get_byte() # gets size of instructions
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self.l_number_size = self.get_byte() # size of lua_Number
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self.integral_flag = self.get_byte()
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print("Lua VM version: ", hex(self.vm_version))
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print("Lua VM version: ", hex(self.vm_version))
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print("Big Endian: ", self.big_endian)
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print("Big Endian: ", self.big_endian)
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print("int_size: ", self.int_size)
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print("int_size: ", self.int_size)
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print("size_t: ", self.size_t)
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print("size_t: ", self.size_t)
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print(self.thing)
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#print(self.bytecode)
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#print(self.bytecode)
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return self.decode_chunk()
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self.chunk = self.decode_chunk()
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return self.chunk
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def compileC(self, luafile):
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def compileC(self, luafile):
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os.system(self.luac + " " + self.o_flag + " " + self.temp_out + " " + luafile)
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os.system(self.luac + " " + self.o_flag + " " + self.temp_out + " " + luafile)
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@ -249,3 +279,6 @@ class LuaCompiler:
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bytecode = luac_file.read()
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bytecode = luac_file.read()
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return self.decode_rawbytecode(bytecode)
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return self.decode_rawbytecode(bytecode)
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def print_dissassembly(self):
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LuaCompiler.dis_chunk(self.chunk)
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