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https://github.com/CPunch/LuaPytecode.git
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inital release
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parent
4fdaf0542b
commit
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248
luac
Normal file
248
luac
Normal file
@ -0,0 +1,248 @@
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import os
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import struct
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import array
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lua_opcode_types = [
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"ABC", "ABx", "ABC", "ABC",
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"ABC", "ABx", "ABC", "ABx",
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"ABC", "ABC", "ABC", "ABC",
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"ABC", "ABC", "ABC", "ABC",
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"ABC", "ABC", "ABC", "ABC",
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"ABC", "ABC", "AsBx", "ABC",
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"ABC", "ABC", "ABC", "ABC",
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"ABC", "ABC", "ABC", "AsBx",
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"AsBx", "ABC", "ABC", "ABC",
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"ABx", "ABC"
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]
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lua_opcode_names = [
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"MOVE", "LOADK", "LOADBOOL", "LOADNIL",
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"GETUPVAL", "GETGLOBAL", "GETTABLE", "SETGLOBAL",
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"SETUPVAL", "SETTABLE", "NEWTABLE", "SELF",
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"ADD", "SUB", "MUL", "DIV",
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"MOD", "POW", "UNM", "NOT",
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"LEN", "CONCAT", "JMP", "EQ",
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"LT", "LE", "TEST", "TESTSET",
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"CALL", "TAILCALL", "RETURN", "FORLOOP",
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"FORPREP", "TFORLOOP", "SETLIST", "CLOSE",
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"CLOSURE", "VARARG"
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]
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# at [p]osition size of k
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def get_bits(num, p, k):
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# convert number into binary first
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binary = bin(num)
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# remove first two characters
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binary = binary[2:]
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# fill in missing bits
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for i in range(32 - len(binary)):
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binary = '0' + binary
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end = len(binary) - p + 1
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start = len(binary) - k + 1
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# extract k bit sub-string
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kBitSubStr = binary[start : end]
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# convert extracted sub-string into decimal again
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return (int(kBitSubStr,2) % 256)
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class LuaCompiler:
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def __init__(self):
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self.luac = "luac5.1"
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self.o_flag = "-o"
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self.temp_out = "out.luac"
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self.chunks = []
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self.index = 0
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def get_byte(self):
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b = self.bytecode[self.index]
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self.index = self.index + 1
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return b
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def get_int32(self):
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i = 0
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if (self.big_endian):
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i = int.from_bytes(self.bytecode[self.index:self.index+4], byteorder='big', signed=False)
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else:
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i = int.from_bytes(self.bytecode[self.index:self.index+4], byteorder='little', signed=False)
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self.index = self.index + self.int_size
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return i
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def get_int(self):
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i = 0
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if (self.big_endian):
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i = int.from_bytes(self.bytecode[self.index:self.index+self.int_size], byteorder='big', signed=False)
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else:
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i = int.from_bytes(self.bytecode[self.index:self.index+self.int_size], byteorder='little', signed=False)
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self.index = self.index + self.int_size
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return i
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def get_size_t(self):
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s = ''
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if (self.big_endian):
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s = int.from_bytes(self.bytecode[self.index:self.index+self.size_t], byteorder='big', signed=False)
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else:
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s = int.from_bytes(self.bytecode[self.index:self.index+self.size_t], byteorder='little', signed=False)
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self.index = self.index + self.size_t
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return s
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def get_float(self):
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f = struct.unpack('<f', bytearray(self.bytecode[self.index:self.index+8]))
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self.index = self.index + 8
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return f
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def get_string(self, size):
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if (size == None):
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size = self.get_size_t()
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if (size == 0):
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return None
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s = "".join(chr(x) for x in self.bytecode[self.index:self.index+size])
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self.index = self.index + size
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return s
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def decode_chunk(self):
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chunk = {
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'INSTRUCTIONS': {},
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'CONSTANTS': {},
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'PROTOTYPES': {}
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}
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chunk['NAME'] = self.get_string(None)
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chunk['FIRST_LINE'] = self.get_int()
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chunk['LAST_LINE'] = self.get_int()
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chunk['UPVALUES'] = self.get_byte()
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chunk['ARGUMENTS'] = self.get_byte()
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chunk['VARG'] = self.get_byte()
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chunk['STACK'] = self.get_byte()
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if (not chunk['NAME'] == None):
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chunk['NAME'] = chunk['NAME'][1:-1]
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# parse instructions
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print("** DECODING INSTRUCTIONS")
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num = self.get_int()
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for i in range(num):
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instruction = {
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# opcode = opcode number;
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# type = [ABC, ABx, AsBx]
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# A, B, C, Bx, or sBx depending on type
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};
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data = self.get_int32();
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opcode = get_bits(data, 1, 6);
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tp = lua_opcode_types[opcode];
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instruction['OPCODE'] = opcode
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instruction['TYPE'] = tp
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instruction['A'] = get_bits(data, 7, 14)
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if instruction['TYPE'] == "ABC":
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instruction['B'] = get_bits(data, 24, 32);
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instruction['C'] = get_bits(data, 15, 23);
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elif instruction['TYPE'] == "ABx":
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instruction['Bx'] = get_bits(data, 15, 32);
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elif instruction['TYPE'] == "AsBx":
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instruction['sBx'] = get_bits(data, 15, 32) - 131071;
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chunk['INSTRUCTIONS'][i] = instruction
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print(lua_opcode_names[opcode], instruction)
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# get constants
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print("** DECODING CONSTANTS")
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num = self.get_int();
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for i in range(num):
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constant = {
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# type = constant type;
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# data = constant data;
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};
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constant['TYPE'] = self.get_byte()
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if constant['TYPE'] == 1:
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constant['DATA'] = (self.get_byte() != 0);
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elif constant['TYPE'] == 3:
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constant['DATA'] = self.get_float();
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elif constant['TYPE'] == 4:
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constant['DATA'] = self.get_string(None)[:-1];
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print(constant)
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chunk['CONSTANTS'][i] = constant
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# parse protos
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print("** DECODING PROTOS")
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num = self.get_int();
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for i in range(num):
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chunk['PROTOTYPES'][i] = self.decode_chunk()
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# debug stuff
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print("** DECODING DEBUG SYMBOLS")
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# line numbers
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num = self.get_int();
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for i in range(num):
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self.get_int32()
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# locals
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num = self.get_int();
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for i in range(num):
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self.get_string(None)[:-1] # local name
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self.get_int32() # local start PC
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self.get_int32() # local end PC
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# upvalues
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num = self.get_int();
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for i in range(num):
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self.get_string(None) # upvalue name
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return chunk
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def decode_rawbytecode(self, rawbytecode):
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# bytecode sanity checks
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if not rawbytecode[0:4] == b'\x1bLua':
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print("Lua Bytecode expected!")
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exit(0)
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bytecode = array.array('b', rawbytecode)
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return self.decode_bytecode(bytecode)
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def decode_bytecode(self, bytecode):
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self.bytecode = bytecode
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# alligns index lol
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self.index = 4
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self.vm_version = self.get_byte()
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self.offical_bytecode = self.get_byte()
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self.big_endian = (self.get_byte() == 0)
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self.int_size = self.get_byte()
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self.size_t = self.get_byte()
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self.thing = self.get_string(3)
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print("Lua VM version: ", hex(self.vm_version))
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print("Big Endian: ", self.big_endian)
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print("int_size: ", self.int_size)
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print("size_t: ", self.size_t)
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print(self.thing)
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#print(self.bytecode)
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return self.decode_chunk()
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def compileC(self, luafile):
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os.system(self.luac + " " + self.o_flag + " " + self.temp_out + " " + luafile)
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with open(self.temp_out, 'rb') as luac_file:
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bytecode = luac_file.read()
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return self.decode_rawbytecode(bytecode)
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