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https://github.com/CPunch/LuaDecompy.git
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lp: added NEWTABLE && SETLIST
- tables can now be (mostly) decompiled - changed 'decompiled source' to 'pseudo-code' since the output doesn't typically match the compiled script source. - misc. refactoring
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README.md
61
README.md
@ -12,51 +12,48 @@ Lua has a relatively small instruction set (only 38 different opcodes!). This ma
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```sh
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> cat example.lua && luac5.1 -o example.luac example.lua
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local total = 0
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local tbl = {"Hello", "World"}
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for i = 0, 9, 1 do
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total = total + i
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print(total)
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end
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print(tbl[1] .. " " .. tbl[2] .. ": " .. 2.5)
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> python main.py example.luac
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example.luac
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==== [[example.lua's constants]] ====
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0: [NUMBER] 0.0
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1: [NUMBER] 9.0
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2: [NUMBER] 1.0
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3: [STRING] print
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0: [STRING] Hello
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1: [STRING] World
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2: [STRING] print
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3: [NUMBER] 1.0
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4: [STRING]
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5: [NUMBER] 2.0
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6: [STRING] :
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7: [NUMBER] 2.5
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==== [[example.lua's locals]] ====
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R[0]: total
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R[1]: (for index)
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R[2]: (for limit)
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R[3]: (for step)
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R[4]: i
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R[0]: tbl
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==== [[example.lua's dissassembly]] ====
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[ 0] LOADK : R[0] K[0] ; load 0.0 into R[0]
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[ 1] LOADK : R[1] K[0] ; load 0.0 into R[1]
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[ 2] LOADK : R[2] K[1] ; load 9.0 into R[2]
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[ 3] LOADK : R[3] K[2] ; load 1.0 into R[3]
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[ 4] FORPREP : R[1] 4 ;
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[ 5] ADD : R[0] R[0] R[4] ; add R[4] to R[0], place into R[0]
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[ 6] GETGLOBAL : R[5] K[3] ; move _G["print"] into R[5]
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[ 7] MOVE : 6 0 0 ; move R[0] into R[6]
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[ 8] CALL : 5 2 1 ;
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[ 9] FORLOOP : R[1] -5 ;
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[ 10] RETURN : 0 1 0 ;
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[ 0] NEWTABLE : 0 2 0 ;
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[ 1] LOADK : R[1] K[0] ; load "Hello" into R[1]
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[ 2] LOADK : R[2] K[1] ; load "World" into R[2]
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[ 3] SETLIST : 0 2 1 ;
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[ 4] GETGLOBAL : R[1] K[2] ; move _G["print"] into R[1]
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[ 5] GETTABLE : R[2] 0 K[3] ;
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[ 6] LOADK : R[3] K[4] ; load " " into R[3]
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[ 7] GETTABLE : R[4] 0 K[5] ;
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[ 8] LOADK : R[5] K[6] ; load ": " into R[5]
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[ 9] LOADK : R[6] K[7] ; load 2.5 into R[6]
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[ 10] CONCAT : 2 2 6 ; concat 5 values from R[2] to R[6], store into R[2]
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[ 11] CALL : 1 2 1 ;
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[ 12] RETURN : 0 1 0 ;
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==== [[example.lua's decompiled source]] ====
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local total = 0.0
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for i = 0.0, 9.0, 1.0 do
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total = (total + i)
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print(total)
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end
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==== [[example.lua's pseudo-code]] ====
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local tbl = {}
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tbl[1] = "Hello"
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tbl[2] = "World"
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print(tbl[1] .. " " .. tbl[2] .. ": " .. 2.5)
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```
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33
lparser.py
33
lparser.py
@ -8,7 +8,6 @@
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from operator import concat
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from subprocess import call
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from xmlrpc.client import Boolean
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from lundump import Chunk, Constant, Instruction, Opcodes, whichRK, readRKasK
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class _Scope:
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@ -63,7 +62,7 @@ class LuaDecomp:
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# end the scope (if we're supposed too)
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self.__checkScope()
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print("\n==== [[" + str(self.chunk.name) + "'s decompiled source]] ====\n")
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print("\n==== [[" + str(self.chunk.name) + "'s pseudo-code]] ====\n")
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for line in self.lines:
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if self.annotateLines:
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@ -121,7 +120,7 @@ class LuaDecomp:
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self.src = ""
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# walks traceback, if local wasn't set before, the local needs to be defined
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def __needsDefined(self, reg) -> Boolean:
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def __needsDefined(self, reg) -> bool:
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for _, trace in self.traceback.items():
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if reg in trace.sets:
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return False
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@ -147,7 +146,7 @@ class LuaDecomp:
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# if the top indx is a local, get it
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return self.locals[indx] if indx in self.locals else self.top[indx]
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def __setReg(self, indx: int, code: str) -> None:
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def __setReg(self, indx: int, code: str, forceLocal: bool = False) -> None:
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# if the top indx is a local, set it
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if indx in self.locals:
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if self.__needsDefined(indx):
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@ -155,10 +154,9 @@ class LuaDecomp:
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else:
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self.__addExpr(self.locals[indx] + " = " + code)
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self.__endStatement()
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elif self.aggressiveLocals: # 'every register is a local!!'
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elif self.aggressiveLocals or forceLocal: # 'every register is a local!!'
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self.__newLocal(indx, code)
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self.__addSetTraceback(indx)
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self.top[indx] = code
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@ -280,6 +278,13 @@ class LuaDecomp:
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elif instr.opcode == Opcodes.SETTABLE:
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self.__addExpr(self.__getReg(instr.A) + "[" + self.__readRK(instr.B) + "] = " + self.__readRK(instr.C))
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self.__endStatement()
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elif instr.opcode == Opcodes.NEWTABLE:
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# i use forceLocal here even though i don't know *for sure* that the register is a local.
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# this does help later though if the table is populated (which is 99% of the time). the other 1%
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# only affects syntax and may look a little weird but is fine and equivalent non-the-less
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# TODO: make this better
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self.__setReg(instr.A, "{}", forceLocal=True)
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elif instr.opcode == Opcodes.ADD:
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self.__emitOperand(instr.A, self.__readRK(instr.B), self.__readRK(instr.C), " + ")
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elif instr.opcode == Opcodes.SUB:
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@ -353,5 +358,21 @@ class LuaDecomp:
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elif instr.opcode == Opcodes.FORPREP:
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self.__addExpr("for %s = %s, %s, %s " % (self.__getLocal(instr.A+3), self.__getReg(instr.A), self.__getReg(instr.A + 1), self.__getReg(instr.A + 2)))
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self.__startScope("do", self.pc, instr.B)
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elif instr.opcode == Opcodes.SETLIST:
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# LFIELDS_PER_FLUSH (50) is the number of elements that *should* have been set in the list in the *last* SETLIST
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# eg.
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# [ 49] LOADK : R[49] K[1] ; load 0.0 into R[49]
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# [ 50] LOADK : R[50] K[1] ; load 0.0 into R[50]
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# [ 51] SETLIST : 0 50 1 ; sets list[1..50]
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# [ 52] LOADK : R[1] K[1] ; load 0.0 into R[1]
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# [ 53] SETLIST : 0 1 2 ; sets list[51..51]
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numElems = instr.B
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startAt = ((instr.C - 1) * 50)
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ident = self.__getLocal(instr.A)
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# set each index (TODO: make tables less verbose)
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for i in range(numElems):
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self.__addExpr("%s[%d] = %s" % (ident, (startAt + i + 1), self.__getReg(instr.A + i + 1)))
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self.__endStatement()
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else:
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raise Exception("unsupported instruction: %s" % instr.toString())
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@ -152,7 +152,7 @@ class Constant:
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self.data = data
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def toString(self):
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return "[" + self.type.name + "] " + str(self.data)
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return "[%s] %s" % (self.type.name, str(self.data))
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# format the constant so that it is parsable by lua
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def toCode(self):
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@ -164,7 +164,7 @@ class Constant:
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else:
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return "false"
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elif self.type == ConstType.NUMBER:
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return str(self.data)
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return "%g" % self.data
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else:
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return "nil"
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