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lp: support FORPREP && FORLOOP
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README.md
58
README.md
@ -12,47 +12,51 @@ Lua has a relatively small instruction set (only 38 different opcodes!). This ma
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```sh
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```sh
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> cat example.lua && luac5.1 -o example.luac example.lua
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> cat example.lua && luac5.1 -o example.luac example.lua
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local i, x = 10, 2
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local total = 0
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repeat
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for i = 0, 9, 1 do
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print(i + x)
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total = total + i
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i = i - 1
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print(total)
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until i < 0
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end
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> python main.py example.luac
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> python main.py example.luac
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example.luac
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example.luac
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==== [[example.lua's constants]] ====
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==== [[example.lua's constants]] ====
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0: [NUMBER] 10.0
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0: [NUMBER] 0.0
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1: [NUMBER] 2.0
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1: [NUMBER] 9.0
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2: [STRING] print
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2: [NUMBER] 1.0
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3: [NUMBER] 1.0
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3: [STRING] print
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4: [NUMBER] 0.0
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==== [[example.lua's locals]] ====
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==== [[example.lua's locals]] ====
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R[0]: i
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R[0]: total
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R[1]: x
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R[1]: (for index)
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R[2]: (for limit)
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R[3]: (for step)
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R[4]: i
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==== [[example.lua's dissassembly]] ====
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==== [[example.lua's dissassembly]] ====
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[ 0] LOADK : R[0] K[0] ; load 10.0 into R[0]
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[ 0] LOADK : R[0] K[0] ; load 0.0 into R[0]
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[ 1] LOADK : R[1] K[1] ; load 2.0 into R[1]
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[ 1] LOADK : R[1] K[0] ; load 0.0 into R[1]
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[ 2] GETGLOBAL : R[2] K[2] ; move _G["print"] into R[2]
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[ 2] LOADK : R[2] K[1] ; load 9.0 into R[2]
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[ 3] ADD : R[3] R[0] R[1] ; add R[1] to R[0], place into R[3]
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[ 3] LOADK : R[3] K[2] ; load 1.0 into R[3]
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[ 4] CALL : 2 2 1 ;
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[ 4] FORPREP : R[1] 4 ;
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[ 5] SUB : R[0] R[0] K[3] ; sub K[3] from R[0], place into R[0]
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[ 5] ADD : R[0] R[0] R[4] ; add R[4] to R[0], place into R[0]
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[ 6] LT : R[0] R[0] K[4] ;
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[ 6] GETGLOBAL : R[5] K[3] ; move _G["print"] into R[5]
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[ 7] JMP : R[0] -6 ;
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[ 7] MOVE : 6 0 0 ; move R[0] into R[6]
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[ 8] RETURN : 0 1 0 ;
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[ 8] CALL : 5 2 1 ;
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[ 9] FORLOOP : R[1] -5 ;
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[ 10] RETURN : 0 1 0 ;
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==== [[example.lua's decompiled source]] ====
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==== [[example.lua's decompiled source]] ====
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local i = 10.0
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local total = 0.0
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local x = 2.0
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for i = 0.0, 9.0, 1.0 do
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repeat
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total = (total + i)
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print((i + x))
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print(total)
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i = (i - 1.0)
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end
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until i < 0.0
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```
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```
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23
lparser.py
23
lparser.py
@ -29,6 +29,13 @@ class _Line:
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self.src = src
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self.src = src
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self.scope = scope
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self.scope = scope
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def isValidLocal(ident: str) -> bool:
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for c in ident:
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if c not in "abcdefghijklmnopqrstuvwxyz1234567890_":
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return False
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return True
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class LuaDecomp:
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class LuaDecomp:
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def __init__(self, chunk: Chunk):
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def __init__(self, chunk: Chunk):
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self.chunk = chunk
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self.chunk = chunk
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@ -124,11 +131,16 @@ class LuaDecomp:
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def __loadLocals(self):
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def __loadLocals(self):
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for i in range(len(self.chunk.locals)):
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for i in range(len(self.chunk.locals)):
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if not self.chunk.locals[i].name == "":
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name = self.chunk.locals[i].name
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self.locals[i] = self.chunk.locals[i].name
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if isValidLocal(name):
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else:
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self.locals[i] = name
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elif "(for " not in name: # if it's a for loop register, ignore
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self.__makeLocalIdentifier(i)
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self.__makeLocalIdentifier(i)
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# when you *know* the register *has* to be a local (for loops, etc.)
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def __getLocal(self, indx: int) -> str:
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return self.locals[indx] if indx in self.locals else self.__makeLocalIdentifier(indx)
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def __getReg(self, indx: int) -> str:
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def __getReg(self, indx: int) -> str:
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self.__addUseTraceback(indx)
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self.__addUseTraceback(indx)
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@ -336,5 +348,10 @@ class LuaDecomp:
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elif instr.opcode == Opcodes.RETURN:
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elif instr.opcode == Opcodes.RETURN:
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self.__endStatement()
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self.__endStatement()
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pass # no-op for now
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pass # no-op for now
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elif instr.opcode == Opcodes.FORLOOP:
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pass # no-op for now
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elif instr.opcode == Opcodes.FORPREP:
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self.__addExpr("for %s = %s, %s, %s " % (self.__getLocal(instr.A+3), self.__getReg(instr.A), self.__getReg(instr.A + 1), self.__getReg(instr.A + 2)))
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self.__startScope("do", self.pc, instr.B)
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else:
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else:
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raise Exception("unsupported instruction: %s" % instr.toString())
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raise Exception("unsupported instruction: %s" % instr.toString())
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@ -400,7 +400,7 @@ class LuaUndump:
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# locals
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# locals
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num = self.get_int()
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num = self.get_int()
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for i in range(num):
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for i in range(num):
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name = self.get_string(None) # local name
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name = self.get_string(None)[:-1] # local name ([:-1] to remove the NULL terminator)
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start = self.get_int() # local start PC
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start = self.get_int() # local start PC
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end = self.get_int() # local end PC
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end = self.get_int() # local end PC
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chunk.appendLocal(Local(name, start, end))
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chunk.appendLocal(Local(name, start, end))
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