Cosmo/src/cstate.h
CPunch bf36412699 removed 'roots', replaced with a registry table
- removed cosmoM_addRoot
- removed cosmoM_removeRoot
- renamed cosmoV_register to cosmoV_addGlobals
- added cosmoV_addRegistry
- added cosmoV_getRegistry
- added cosmoV_setProto
- added cosmoV_isValueUserType
2023-09-05 14:35:29 -05:00

97 lines
2.7 KiB
C

#ifndef CSTATE_H
#define CSTATE_H
#include "cobj.h"
#include "cosmo.h"
#include "ctable.h"
#include "cvalue.h"
#include <setjmp.h>
struct CCallFrame
{
CObjClosure *closure;
INSTRUCTION *pc;
CValue *base;
};
typedef enum IStringEnum
{
ISTRING_INIT, // __init
ISTRING_GC, // __gc
ISTRING_TOSTRING, // __tostring
ISTRING_TONUMBER, // __tonumber
ISTRING_EQUAL, // __equals
ISTRING_INDEX, // __index
ISTRING_NEWINDEX, // __newindex
ISTRING_COUNT, // __count
ISTRING_GETTER, // __getter
ISTRING_SETTER, // __setter
ISTRING_ITER, // __iter
ISTRING_NEXT, // __next
ISTRING_RESERVED, // __reserved
ISTRING_MAX // if this becomes greater than 33, we are out of space in cosmo_Flag. you'll have
// to change that to uint64_t
} IStringEnum;
typedef struct ArrayCObj
{
CObj **array;
int count;
int capacity;
} ArrayCObj;
typedef struct CPanic
{
jmp_buf jmp;
StkPtr top;
struct CPanic *prev;
int frameCount;
int freezeGC;
} CPanic;
struct CState
{
CCallFrame callFrame[FRAME_MAX]; // call frames
CValue stack[STACK_MAX]; // stack
CObjObject *protoObjects[COBJ_MAX]; // proto object for each COBJ type [NULL = no default proto]
CObjString *iStrings[ISTRING_MAX]; // strings used internally by the VM, eg. __init, __index
CTable strings;
CTable registry;
ArrayCObj grayStack; // keeps track of which objects *haven't yet* been traversed in our GC, but
// *have been* found
CObjUpval *openUpvalues; // tracks all of our still open (meaning still on the stack) upvalues
CObjTable *globals;
CValue *top; // top of the stack
CObj *objects; // tracks all of our allocated objects
CPanic *panic;
size_t allocatedBytes;
size_t nextGC; // when allocatedBytes reaches this threshhold, trigger a GC event
int freezeGC; // when > 0, GC events will be ignored (for internal use)
int frameCount;
};
CPanic *cosmoV_newPanic(CState *state);
void cosmoV_freePanic(CState *state);
COSMO_API CState *cosmoV_newState();
COSMO_API void cosmoV_freeState(CState *state);
// expects 2*pairs values on the stack, each pair should consist of 1 key and 1 value
COSMO_API void cosmoV_addGlobals(CState *state, int pairs);
// expects 2*pairs values on the stack, each pair should consist of 1 key and 1 value
COSMO_API void cosmoV_addRegistry(CState *state, int pairs);
// expects 1 key on the stack, pushes result
COSMO_API void cosmoV_getRegistry(CState *state);
// expects <object>->proto = <object> (2 total) to be on the stack
COSMO_API void cosmoV_setProto(CState *state);
COSMO_API void cosmoV_printStack(CState *state);
#endif