mirror of
https://github.com/CPunch/Cosmo.git
synced 2025-04-21 19:50:07 +00:00
371 lines
9.7 KiB
C
371 lines
9.7 KiB
C
#include "cmem.h"
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#include "cbaselib.h"
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#include "cobj.h"
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#include "cparse.h"
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#include "cstate.h"
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#include "ctable.h"
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#include "cvalue.h"
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// realloc wrapper
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void *cosmoM_reallocate(CState *state, void *buf, size_t oldSize, size_t newSize)
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{
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if (buf == NULL) oldSize = 0;
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#ifdef GC_DEBUG
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printf("old allocated bytes: %ld\n", state->allocatedBytes);
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if (buf) {
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if (newSize == 0) {
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printf("freeing %p, reclaiming %ld bytes...\n", buf, oldSize);
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} else {
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printf("realloc %p, byte difference: %ld\n", buf, newSize - oldSize);
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}
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}
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#endif
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state->allocatedBytes += newSize - oldSize;
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#ifdef GC_DEBUG
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printf("new allocated bytes: %ld\n", state->allocatedBytes);
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fflush(stdout);
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#endif
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if (newSize == 0) { // it needs to be freed
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free(buf);
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return NULL;
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}
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#ifdef GC_STRESS
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if (!(cosmoM_isFrozen(state)) && newSize > oldSize) {
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cosmoM_collectGarbage(state);
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}
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# ifdef GC_DEBUG
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else {
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printf("GC event ignored! state frozen! [%d]\n", state->freezeGC);
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}
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# endif
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#else
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cosmoM_checkGarbage(state, 0);
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#endif
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// if NULL is passed, realloc() acts like malloc()
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void *newBuf = realloc(buf, newSize);
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#ifdef GC_DEBUG
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printf("allocating new buffer of size %ld at %p\n", newSize - oldSize, newBuf);
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fflush(stdout);
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#endif
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if (newBuf == NULL) {
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CERROR("failed to allocate memory!");
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exit(1);
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}
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return newBuf;
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}
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COSMO_API bool cosmoM_checkGarbage(CState *state, size_t needed)
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{
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if (!(cosmoM_isFrozen(state)) && state->allocatedBytes + needed > state->nextGC) {
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cosmoM_collectGarbage(state); // cya lol
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return true;
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}
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return false;
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}
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static void markObject(CState *state, CObj *obj);
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static void markValue(CState *state, CValue val);
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static void markTable(CState *state, CTable *tbl)
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{
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if (tbl->table == NULL) // table is still being initialized
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return;
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int cap = cosmoT_getCapacity(tbl);
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for (int i = 0; i < cap; i++) {
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CTableEntry *entry = &tbl->table[i];
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markValue(state, entry->key);
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markValue(state, entry->val);
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}
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}
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// removes white members from the table
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static void tableRemoveWhite(CState *state, CTable *tbl)
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{
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if (tbl->table == NULL) // table is still being initialized
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return;
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int cap = cosmoT_getCapacity(tbl);
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#ifdef GC_DEBUG
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printf("tableRemoveWhite: %p, cap: %d\n", tbl, cap);
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#endif
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for (int i = 0; i < cap; i++) {
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CTableEntry *entry = &tbl->table[i];
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if (IS_REF(entry->key) &&
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!(cosmoV_readRef(entry->key))->isMarked) { // if the key is a object and it's white
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// (unmarked), remove it from the table
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cosmoT_remove(state, tbl, entry->key);
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}
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}
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cosmoT_checkShrink(state, tbl); // recovers the memory we're no longer using
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}
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static void markArray(CState *state, CValueArray *array)
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{
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for (size_t i = 0; i < array->count; i++) {
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markValue(state, array->values[i]);
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}
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}
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// mark all references associated with the object
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// black = keep, white = discard
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static void blackenObject(CState *state, CObj *obj)
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{
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markObject(state, (CObj *)obj->proto);
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switch (obj->type) {
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case COBJ_STRING:
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case COBJ_CFUNCTION:
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// stubbed
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break;
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case COBJ_OBJECT: {
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// mark everything this object is keeping track of
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CObjObject *cobj = (CObjObject *)obj;
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markTable(state, &cobj->tbl);
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break;
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}
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case COBJ_TABLE: { // tables are just wrappers for CTable
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CObjTable *tbl = (CObjTable *)obj;
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markTable(state, &tbl->tbl);
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break;
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}
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case COBJ_UPVALUE: {
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markValue(state, ((CObjUpval *)obj)->closed);
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break;
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}
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case COBJ_FUNCTION: {
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CObjFunction *func = (CObjFunction *)obj;
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markObject(state, (CObj *)func->name);
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markObject(state, (CObj *)func->module);
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markArray(state, &func->chunk.constants);
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break;
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}
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case COBJ_METHOD: {
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CObjMethod *method = (CObjMethod *)obj;
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markValue(state, method->func);
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markObject(state, (CObj *)method->obj);
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break;
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}
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case COBJ_ERROR: {
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CObjError *err = (CObjError *)obj;
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markValue(state, err->err);
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// mark callframes
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for (int i = 0; i < err->frameCount; i++)
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markObject(state, (CObj *)err->frames[i].closure);
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break;
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}
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case COBJ_CLOSURE: {
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CObjClosure *closure = (CObjClosure *)obj;
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markObject(state, (CObj *)closure->function);
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// mark all upvalues
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for (int i = 0; i < closure->upvalueCount; i++) {
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markObject(state, (CObj *)closure->upvalues[i]);
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}
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break;
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}
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default:
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#ifdef GC_DEBUG
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printf("Unknown type in blackenObject with %p, type %d\n", (void *)obj, obj->type);
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#endif
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break;
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}
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}
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static void markObject(CState *state, CObj *obj)
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{
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if (obj == NULL || obj->isMarked) // skip if NULL or already marked
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return;
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obj->isMarked = true;
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#ifdef GC_DEBUG
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printf("marking %p, [", obj);
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printObject(obj);
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printf("]\n");
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#endif
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// they don't need to be added to the gray stack, they don't reference any other CObjs
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if (obj->type == COBJ_CFUNCTION || obj->type == COBJ_STRING)
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return;
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// we can use cosmoM_growarray because we lock the GC when we entered in cosmoM_collectGarbage
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cosmoM_growarray(state, CObj *, state->grayStack.array, state->grayStack.count,
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state->grayStack.capacity);
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state->grayStack.array[state->grayStack.count++] = obj;
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}
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static void markValue(CState *state, CValue val)
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{
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if (IS_REF(val))
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markObject(state, cosmoV_readRef(val));
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}
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// trace our gray references
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static void traceGrays(CState *state)
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{
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while (state->grayStack.count > 0) {
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CObj *obj = state->grayStack.array[--state->grayStack.count];
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blackenObject(state, obj);
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}
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}
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static void sweep(CState *state)
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{
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CObj *prev = NULL;
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CObj *object = state->objects;
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while (object != NULL) {
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if (object->isMarked) { // skip over it
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object->isMarked = false; // rest to white
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prev = object;
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object = object->next;
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} else { // free it!
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CObj *oldObj = object;
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object = object->next;
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if (prev == NULL) {
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state->objects = object;
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} else {
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prev->next = object;
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}
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cosmoO_free(state, oldObj);
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}
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}
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}
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static void markUserRoots(CState *state)
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{
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CObj *root = state->userRoots;
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// traverse userRoots and mark all the object
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while (root != NULL) {
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markObject(state, root);
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root = root->nextRoot;
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}
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}
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static void markRoots(CState *state)
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{
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// mark all values on the stack
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for (StkPtr value = state->stack; value < state->top; value++) {
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markValue(state, *value);
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}
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// mark all active callframe closures
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for (int i = 0; i < state->frameCount; i++) {
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markObject(state, (CObj *)state->callFrame[i].closure);
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}
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// mark all open upvalues
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for (CObjUpval *upvalue = state->openUpvalues; upvalue != NULL; upvalue = upvalue->next) {
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markObject(state, (CObj *)upvalue);
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}
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markObject(state, (CObj *)state->globals);
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// mark all internal strings
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for (int i = 0; i < ISTRING_MAX; i++)
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markObject(state, (CObj *)state->iStrings[i]);
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// mark the user defined roots
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markUserRoots(state);
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// mark other misc. internally reserved objects
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markObject(state, (CObj *)state->error);
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for (int i = 0; i < COBJ_MAX; i++)
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markObject(state, (CObj *)state->protoObjects[i]);
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traceGrays(state);
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}
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COSMO_API void cosmoM_collectGarbage(CState *state)
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{
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#ifdef GC_DEBUG
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printf("-- GC start\n");
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size_t start = state->allocatedBytes;
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#endif
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cosmoM_freezeGC(state); // we don't want a recursive garbage collection event!
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markRoots(state);
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tableRemoveWhite(
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state,
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&state->strings); // make sure we aren't referencing any strings that are about to be freed
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// now finally, free all the unmarked objects
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sweep(state);
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// set our next GC event
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cosmoM_updateThreshhold(state);
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state->freezeGC--; // we don't want to use cosmoM_unfreezeGC because that might trigger a GC
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// event (if GC_STRESS is defined)
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#ifdef GC_DEBUG
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printf("-- GC end, reclaimed %ld bytes (started at %ld, ended at %ld), next garbage collection "
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"scheduled at %ld bytes\n",
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start - state->allocatedBytes, start, state->allocatedBytes, state->nextGC);
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#endif
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}
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COSMO_API void cosmoM_updateThreshhold(CState *state)
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{
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state->nextGC = state->allocatedBytes * HEAP_GROW_FACTOR;
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}
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COSMO_API void cosmoM_addRoot(CState *state, CObj *newRoot)
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{
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// first, check and make sure this root doesn't already exist in the list
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CObj *root = state->userRoots;
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while (root != NULL) {
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if (root == newRoot) // found in the list, abort
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return;
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root = root->nextRoot;
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}
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// adds root to userRoot linked list
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newRoot->nextRoot = state->userRoots;
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state->userRoots = newRoot;
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}
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COSMO_API void cosmoM_removeRoot(CState *state, CObj *oldRoot)
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{
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CObj *prev = NULL;
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CObj *root = state->userRoots;
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// traverse the userRoot linked list
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while (root != NULL) {
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if (root == oldRoot) { // found root in list
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// remove from the linked list
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if (prev == NULL) {
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state->userRoots = root->nextRoot;
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} else {
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prev->nextRoot = root->nextRoot;
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}
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root->nextRoot = NULL;
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break;
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}
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prev = root;
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root = root->nextRoot;
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}
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}
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