Cosmo/src/cvalue.h

120 lines
3.8 KiB
C

#ifndef CVALUE_H
#define CVALUE_H
#include "cosmo.h"
typedef enum {
COSMO_TNUMBER, // number has to be 0 because NaN box
COSMO_TBOOLEAN,
COSMO_TOBJ,
COSMO_TNIL,
} CosmoType;
typedef double cosmo_Number;
/*
holds primitive cosmo types
*/
#ifdef NAN_BOXXED
/*
NaN box, this is great for fitting more in the cpu cache on x86_64 or ARM64 architectures. If you don't know how this works please reference these
two articles:
https://leonardschuetz.ch/blog/nan-boxing/ and https://piotrduperas.com/posts/nan-boxing/
both are great resources :)
TL;DR: we can store payloads in the NaN value in the IEEE 754 standard.
*/
typedef union CValue {
uint64_t data;
cosmo_Number num;
} CValue;
#define MASK_TYPE ((uint64_t)0x0007000000000000)
#define MASK_PAYLOAD ((uint64_t)0x0000ffffffffffff)
// 3 bits (low bits) are reserved for the type
#define MAKE_PAYLOAD(x) ((uint64_t)(x) & MASK_PAYLOAD)
#define READ_PAYLOAD(x) ((x).data & MASK_PAYLOAD)
// The bits that must be set to indicate a quiet NaN.
#define MASK_QUIETNAN ((uint64_t)0x7ff8000000000000)
#define GET_TYPE(x) \
((((x).data & MASK_QUIETNAN) == MASK_QUIETNAN) ? (((x).data & MASK_TYPE) >> 48) : COSMO_TNUMBER)
static const uint64_t SIG_MASK = (MASK_QUIETNAN | MASK_TYPE);
static const uint64_t BOOL_SIG = (MASK_QUIETNAN | ((uint64_t)(COSMO_TBOOLEAN) << 48));
static const uint64_t OBJ_SIG = (MASK_QUIETNAN | ((uint64_t)(COSMO_TOBJ) << 48));
static const uint64_t NIL_SIG = (MASK_QUIETNAN | ((uint64_t)(COSMO_TNIL) << 48));
#define cosmoV_newNumber(x) ((CValue){.num = x})
#define cosmoV_newBoolean(x) ((CValue){.data = MAKE_PAYLOAD(x) | BOOL_SIG})
#define cosmoV_newObj(x) ((CValue){.data = MAKE_PAYLOAD((uintptr_t)x) | OBJ_SIG})
#define cosmoV_newNil() ((CValue){.data = NIL_SIG})
#define cosmoV_readNumber(x) ((x).num)
#define cosmoV_readBoolean(x) ((bool)READ_PAYLOAD(x))
#define cosmoV_readObj(x) ((CObj*)READ_PAYLOAD(x))
#define IS_NUMBER(x) (((x).data & MASK_QUIETNAN) != MASK_QUIETNAN)
#define IS_BOOLEAN(x) (((x).data & SIG_MASK) == BOOL_SIG)
#define IS_NIL(x) (((x).data & SIG_MASK) == NIL_SIG)
#define IS_OBJ(x) (((x).data & SIG_MASK) == OBJ_SIG)
#else
/*
Tagged union, this is the best platform independent solution
*/
typedef struct CValue {
CosmoType type;
union {
cosmo_Number num;
bool b; // boolean
CObj *obj;
} val;
} CValue;
#define GET_TYPE(x) ((x).type)
// create CValues
#define cosmoV_newNumber(x) ((CValue){COSMO_TNUMBER, {.num = (x)}})
#define cosmoV_newBoolean(x) ((CValue){COSMO_TBOOLEAN, {.b = (x)}})
#define cosmoV_newObj(x) ((CValue){COSMO_TOBJ, {.obj = (CObj*)(x)}})
#define cosmoV_newNil() ((CValue){COSMO_TNIL, {.num = 0}})
// read CValues
#define cosmoV_readNumber(x) ((cosmo_Number)(x).val.num)
#define cosmoV_readBoolean(x) ((bool)(x).val.b)
#define cosmoV_readObj(x) ((CObj*)(x).val.obj)
#define IS_NUMBER(x) (GET_TYPE(x) == COSMO_TNUMBER)
#define IS_BOOLEAN(x) (GET_TYPE(x) == COSMO_TBOOLEAN)
#define IS_NIL(x) (GET_TYPE(x) == COSMO_TNIL)
#define IS_OBJ(x) (GET_TYPE(x) == COSMO_TOBJ)
#endif
typedef CValue* StkPtr;
typedef struct CValueArray {
size_t capacity;
size_t count;
CValue *values;
} CValueArray;
void initValArray(CState *state, CValueArray *val, size_t startCapacity);
void cleanValArray(CState *state, CValueArray *array); // cleans array
void appendValArray(CState *state, CValueArray *array, CValue val);
void printValue(CValue val);
COSMO_API bool cosmoV_equal(CValue valA, CValue valB);
COSMO_API CObjString *cosmoV_toString(CState *state, CValue val);
COSMO_API const char *cosmoV_typeStr(CValue val); // return constant char array for corresponding type
#endif