mirror of
https://github.com/CPunch/Cosmo.git
synced 2025-04-29 14:50:21 +00:00
210 lines
5.8 KiB
C
210 lines
5.8 KiB
C
#include "cstate.h"
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#include "cchunk.h"
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#include "cmem.h"
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#include "cobj.h"
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#include "cvm.h"
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#include <string.h>
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CPanic *cosmoV_newPanic(CState *state)
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{
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CPanic *panic = cosmoM_xmalloc(state, sizeof(CPanic));
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panic->top = state->top;
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panic->frameCount = state->frameCount;
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panic->freezeGC = state->freezeGC;
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panic->prev = state->panic;
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state->panic = panic;
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return panic;
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}
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void cosmoV_freePanic(CState *state)
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{
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CPanic *panic = state->panic;
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state->panic = panic->prev;
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cosmoM_free(state, CPanic, panic);
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}
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CState *cosmoV_newState()
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{
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// we use C's malloc because we don't want to trigger a GC with an invalid state
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CState *state = malloc(sizeof(CState));
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if (state == NULL) {
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printf("[ERROR] failed to allocate memory!");
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exit(1);
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}
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state->freezeGC = 1; // we start frozen
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state->panic = NULL;
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// GC
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state->objects = NULL;
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state->grayStack.count = 0;
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state->grayStack.capacity = 2;
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state->grayStack.array = NULL;
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state->allocatedBytes = 0;
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state->nextGC = 1024 * 8; // threshhold starts at 8kb
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// init stack
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state->top = state->stack;
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state->frameCount = 0;
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state->openUpvalues = NULL;
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// set default proto objects
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for (int i = 0; i < COBJ_MAX; i++) {
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state->protoObjects[i] = NULL;
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}
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for (int i = 0; i < ISTRING_MAX; i++) {
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state->iStrings[i] = NULL;
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}
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cosmoT_initTable(state, &state->strings, 16); // init string table
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cosmoT_initTable(state, &state->registry, 16);
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state->globals = cosmoO_newTable(state); // init global table
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// setup all strings used by the VM
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state->iStrings[ISTRING_INIT] = cosmoO_copyString(state, "__init", 6);
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state->iStrings[ISTRING_GC] = cosmoO_copyString(state, "__gc", 4);
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state->iStrings[ISTRING_TOSTRING] = cosmoO_copyString(state, "__tostring", 10);
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state->iStrings[ISTRING_TONUMBER] = cosmoO_copyString(state, "__tonumber", 10);
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state->iStrings[ISTRING_INDEX] = cosmoO_copyString(state, "__index", 7);
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state->iStrings[ISTRING_EQUAL] = cosmoO_copyString(state, "__equal", 7);
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state->iStrings[ISTRING_NEWINDEX] = cosmoO_copyString(state, "__newindex", 10);
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state->iStrings[ISTRING_COUNT] = cosmoO_copyString(state, "__count", 7);
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// getters/setters
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state->iStrings[ISTRING_GETTER] = cosmoO_copyString(state, "__getter", 8);
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state->iStrings[ISTRING_SETTER] = cosmoO_copyString(state, "__setter", 8);
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// for iterators
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state->iStrings[ISTRING_ITER] = cosmoO_copyString(state, "__iter", 6);
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state->iStrings[ISTRING_NEXT] = cosmoO_copyString(state, "__next", 6);
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// for reserved members for objects
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state->iStrings[ISTRING_RESERVED] = cosmoO_copyString(state, "__reserved", 10);
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// set the IString flags
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for (int i = 0; i < ISTRING_MAX; i++) {
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state->iStrings[i]->isIString = true;
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}
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state->freezeGC = 0; // unfreeze the state
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return state;
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}
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void cosmoV_freeState(CState *state)
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{
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#ifdef GC_DEBUG
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printf("state %p is being free'd!\n", state);
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#endif
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// frees all the objects
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CObj *objs = state->objects;
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while (objs != NULL) {
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CObj *next = objs->next;
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#ifdef GC_DEBUG
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printf("STATE FREEING %p\n", objs);
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fflush(stdout);
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#endif
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cosmoO_free(state, objs);
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objs = next;
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}
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// mark our internal VM strings NULL
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for (int i = 0; i < ISTRING_MAX; i++) {
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state->iStrings[i] = NULL;
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}
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// free our string table (the string table includes the internal VM strings)
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cosmoT_clearTable(state, &state->strings);
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cosmoT_clearTable(state, &state->registry);
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// free our gray stack & finally free the state structure
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cosmoM_freeArray(state, CObj *, state->grayStack.array, state->grayStack.capacity);
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#ifdef GC_DEBUG
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if (state->allocatedBytes != 0) {
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printf("state->allocatedBytes doesn't match, got %lu\n", state->allocatedBytes);
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}
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#endif
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free(state);
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}
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// expects 2*pairs values on the stack, each pair should consist of 1 key and 1 value
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void cosmoV_addGlobals(CState *state, int pairs)
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{
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for (int i = 0; i < pairs; i++) {
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StkPtr key = cosmoV_getTop(state, 1);
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StkPtr val = cosmoV_getTop(state, 0);
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CValue *oldVal = cosmoT_insert(state, &state->globals->tbl, *key);
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*oldVal = *val;
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cosmoV_setTop(state, 2); // pops the 2 values off the stack
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}
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}
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// expects 2*pairs values on the stack, each pair should consist of 1 key and 1 value
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void cosmoV_addRegistry(CState *state, int pairs)
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{
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for (int i = 0; i < pairs; i++) {
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StkPtr key = cosmoV_getTop(state, 1);
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StkPtr val = cosmoV_getTop(state, 0);
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CValue *oldVal = cosmoT_insert(state, &state->registry, *key);
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*oldVal = *val;
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cosmoV_setTop(state, 2); // pops the 2 values off the stack
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}
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}
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// expects 1 key on the stack, pushes result
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void cosmoV_getRegistry(CState *state)
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{
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CValue key = *cosmoV_pop(state);
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CValue val;
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if (!cosmoT_get(state, &state->registry, key, &val)) {
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cosmoV_error(state, "failed to grab %s from registry", cosmoV_typeStr(key));
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}
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cosmoV_pushValue(state, val);
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}
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void cosmoV_setProto(CState *state)
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{
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StkPtr objVal = cosmoV_getTop(state, 1);
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StkPtr protoVal = cosmoV_getTop(state, 0);
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if (!IS_REF(*objVal) || !IS_OBJECT(*protoVal)) {
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cosmoV_error(state, "cannot set %s to proto of type %s", cosmoV_typeStr(*objVal),
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cosmoV_typeStr(*protoVal));
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}
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// actually set the protos
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CObj *obj = cosmoV_readRef(*objVal);
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CObjObject *proto = cosmoV_readObject(*protoVal);
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obj->proto = proto;
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cosmoV_setTop(state, 2);
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}
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void cosmoV_printStack(CState *state)
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{
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printf("==== [[ stack dump ]] ====\n");
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for (CValue *top = state->top - 1; top >= state->stack; top--) {
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printf("%d: ", (int)(top - state->stack));
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printValue(*top);
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printf("\n");
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}
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}
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