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https://github.com/CPunch/Cosmo.git
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68 lines
1.9 KiB
C
68 lines
1.9 KiB
C
#ifndef COSMOMAIN_H
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#define COSMOMAIN_H
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#include <assert.h>
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#include <stdbool.h>
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#include <stddef.h>
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#include <stdint.h>
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#include <stdio.h>
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#include <stdlib.h>
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/*
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SAFE_STACK:
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if undefined, the stack will not be checked for stack overflows. This may improve
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performance, however this will produce undefined behavior as you reach the stack limit (and may
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cause a seg fault!). It is recommended to keep this enabled.
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*/
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// #define SAFE_STACK
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/*
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NAN_BOXXED:
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if undefined, the interpreter will use a tagged union to store values. This is the default.
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Note that even though the sizeof(CValue) is 8 bytes for NAN_BOXXED (as opposed to 16 bytes for
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the tagged union) no performance benefits were measured. I recommend keeping this undefined for
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now.
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*/
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// #define NAN_BOXXED
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// forward declare *most* stuff so our headers are cleaner
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typedef struct CState CState;
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typedef struct CChunk CChunk;
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typedef struct CCallFrame CCallFrame;
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#ifdef NAN_BOXXED
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typedef union CValue CValue;
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#else
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typedef struct CValue CValue;
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#endif
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typedef struct CValueArray CValueArray;
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typedef uint32_t cosmo_Flag;
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// objs
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typedef struct CObj CObj;
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typedef struct CObjObject CObjObject;
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typedef struct CObjString CObjString;
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typedef struct CObjUpval CObjUpval;
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typedef struct CObjFunction CObjFunction;
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typedef struct CObjCFunction CObjCFunction;
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typedef struct CObjMethod CObjMethod;
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typedef struct CObjError CObjError;
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typedef struct CObjTable CObjTable;
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typedef struct CObjClosure CObjClosure;
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typedef uint8_t INSTRUCTION;
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typedef int (*cosmo_Reader)(CState *state, void *data, size_t size, const void *ud);
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typedef int (*cosmo_Writer)(CState *state, const void *data, size_t size, const void *ud);
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#define COSMOMAX_UPVALS 80
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#define FRAME_MAX 64
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#define STACK_MAX (256 * FRAME_MAX)
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#define COSMO_API extern
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#define UNNAMEDCHUNK "_main"
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#define COSMOASSERT(x) assert(x)
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#endif
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