#include "cstate.h" #include "cchunk.h" #include "cobj.h" #include "cvm.h" #include CState *cosmoV_newState() { // we use C's malloc because we don't want to trigger a GC with an invalid state CState *state = malloc(sizeof(CState)); if (state == NULL) { CERROR("failed to allocate memory!"); exit(1); } state->panic = false; state->freezeGC = false; // GC state->objects = NULL; state->grayCount = 0; state->grayCapacity = 2; state->grayStack = NULL; state->allocatedBytes = 0; state->nextGC = 1024 * 8; // threshhold starts at 8kb // init stack state->top = state->stack; state->frameCount = 0; state->openUpvalues = NULL; cosmoT_initTable(state, &state->strings, 8); // init string table cosmoT_initTable(state, &state->globals, 8); // init global table return state; } void cosmoV_freeState(CState *state) { // frees all the objects CObj *objs = state->objects; while (objs != NULL) { CObj *next = objs->next; cosmoO_free(state, objs); objs = next; } // free our string & global table cosmoT_clearTable(state, &state->strings); cosmoT_clearTable(state, &state->globals); // free our gray stack & finally free the state structure free(state->grayStack); free(state); } void cosmoV_register(CState *state, const char *identifier, CValue val) { // we push the values so the garbage collector can find them cosmoV_pushValue(state, val); cosmoV_pushValue(state, cosmoV_newObj(cosmoO_copyString(state, identifier, strlen(identifier)))); CValue *oldVal = cosmoT_insert(state, &state->globals, *cosmoV_getTop(state, 0)); *oldVal = val; cosmoV_setTop(state, 2); // pops the 2 values off the stack } void cosmoV_printStack(CState *state) { printf("==== [[ stack dump ]] ====\n"); for (CValue *top = state->top - 1; top >= state->stack; top--) { printf("%d: ", (int)(top - state->stack)); printValue(*top); printf("\n"); } }