#ifndef COSMOMAIN_H #define COSMOMAIN_H #include #include #include #include #include // forward declare *most* stuff so our headers are cleaner typedef struct CState CState; typedef struct CChunk CChunk; typedef struct CValue CValue; // objs typedef struct CObj CObj; typedef struct CObjString CObjString; typedef struct CObjUpval CObjUpval; typedef struct CObjFunction CObjFunction; typedef struct CObjCFunction CObjCFunction; typedef struct CObjClosure CObjClosure; typedef uint8_t INSTRUCTION; #define COSMOMAX_UPVALS 80 #define FRAME_MAX 64 #define STACK_MAX (256 * FRAME_MAX) #define COSMO_API extern #define UNNAMEDCHUNK "_main" #define CERROR(err) \ printf("%s : %s\n", "[ERROR]", err) #endif