#ifndef COBJ_H #define COBJ_H #include "cosmo.h" #include "cstate.h" #include "cchunk.h" #include "cvalue.h" #include "ctable.h" typedef struct CState CState; typedef uint32_t cosmo_Flag; typedef enum { COBJ_STRING, COBJ_OBJECT, COBJ_FUNCTION, COBJ_CFUNCTION, // internal use COBJ_METHOD, COBJ_CLOSURE, COBJ_UPVALUE, } CObjType; #define CommonHeader CObj _obj; #define readFlag(x, flag) (x & (1u << flag)) #define setFlagOn(x, flag) (x |= (1u << flag)) typedef CValue (*CosmoCFunction)(CState *state, int argCount, CValue *args); typedef struct CObj { CObjType type; bool isMarked; // for the GC struct CObj *next; } CObj; typedef struct CObjString { CommonHeader; // "is a" CObj int length; char *str; uint32_t hash; // for hashtable lookup } CObjString; typedef struct CObjObject { CommonHeader; // "is a" CObj cosmo_Flag istringFlags; // enables us to have a much faster lookup for reserved IStrings (like __init, __index, etc.) CTable tbl; void *user; // userdata (NULL by default) struct CObjObject *proto; // protoobject, describes the behavior of the object } CObjObject; typedef struct CObjFunction { CommonHeader; // "is a" CObj CChunk chunk; int args; int upvals; CObjString *name; } CObjFunction; typedef struct CObjCFunction { CommonHeader; // "is a" CObj CosmoCFunction cfunc; } CObjCFunction; typedef struct CObjClosure { CommonHeader; // "is a" CObj CObjFunction *function; CObjUpval **upvalues; int upvalueCount; } CObjClosure; typedef struct CObjMethod { CommonHeader; // "is a " CObj CObjObject *obj; // obj this method is bound too CValue func; } CObjMethod; typedef struct CObjUpval { CommonHeader; // "is a" CObj CValue *val; CValue closed; struct CObjUpval *next; } CObjUpval; #undef CommonHeader #define IS_STRING(x) isObjType(x, COBJ_STRING) #define IS_TABLE(x) isObjType(x, COBJ_OBJECT) #define IS_FUNCTION(x) isObjType(x, COBJ_FUNCTION) #define IS_CFUNCTION(x) isObjType(x, COBJ_CFUNCTION) #define IS_METHOD(x) isObjType(x, COBJ_METHOD) #define IS_CLOSURE(x) isObjType(x, COBJ_CLOSURE) #define cosmoV_readString(x) ((CObjString*)cosmoV_readObj((x))) #define cosmoV_readObject(x) ((CObjObject*)cosmoV_readObj((x))) #define cosmoV_readFunction(x) ((CObjFunction*)cosmoV_readObj((x))) #define cosmoV_readCFunction(x) (((CObjCFunction*)cosmoV_readObj((x)))->cfunc) #define cosmoV_readMethod(x) ((CObjMethod*)cosmoV_readObj((x))) #define cosmoV_readClosure(x) ((CObjClosure*)cosmoV_readObj((x))) static inline bool isObjType(CValue val, CObjType type) { return IS_OBJ(val) && cosmoV_readObj(val)->type == type; } CObj *cosmoO_allocateBase(CState *state, size_t sz, CObjType type); void cosmoO_free(CState *state, CObj* obj); bool cosmoO_equal(CObj* obj1, CObj* obj2); CObjObject *cosmoO_newObject(CState *state); CObjFunction *cosmoO_newFunction(CState *state); CObjCFunction *cosmoO_newCFunction(CState *state, CosmoCFunction func); CObjMethod *cosmoO_newMethod(CState *state, CObjClosure *func, CObjObject *obj); CObjMethod *cosmoO_newCMethod(CState *state, CObjCFunction *func, CObjObject *obj); CObjClosure *cosmoO_newClosure(CState *state, CObjFunction *func); CObjString *cosmoO_toString(CState *state, CObj *val); CObjUpval *cosmoO_newUpvalue(CState *state, CValue *val); bool cosmoO_getObject(CState *state, CObjObject *object, CValue key, CValue *val); void cosmoO_setObject(CState *state, CObjObject *object, CValue key, CValue val); // internal string bool cosmoO_getIString(CState *state, CObjObject *object, int flag, CValue *val); // copies the *str buffer to the heap and returns a CObjString struct which is also on the heap CObjString *cosmoO_copyString(CState *state, const char *str, size_t sz); // pass an already allocated str buffer! CObjString *cosmoO_takeString(CState *state, char *str, size_t sz); // allocates a CObjStruct pointing directly to *str CObjString *cosmoO_allocateString(CState *state, const char *str, size_t sz, uint32_t hash); COSMO_API void printObject(CObj *o); #define cosmoO_readCString(x) ((CObjString*)x)->str #endif