#ifndef CVALUE_H #define CVALUE_H #include "cosmo.h" typedef enum { COSMO_TNUMBER, // number has to be 0 because NaN box COSMO_TBOOLEAN, COSMO_TOBJ, COSMO_TNIL, } CosmoType; typedef double cosmo_Number; /* holds primitive cosmo types */ #ifdef NAN_BOXXED /* NaN box, this is great for fitting more in the cpu cache on x86_64 or ARM64 architectures. If you don't know how this works please reference these two articles: https://leonardschuetz.ch/blog/nan-boxing/ and https://piotrduperas.com/posts/nan-boxing/ both are great resources :) TL;DR: we can store payloads in the NaN value in the IEEE 754 standard. */ typedef union CValue { uint64_t data; cosmo_Number num; } CValue; #define MASK_TYPE ((uint64_t)0x0007000000000000) #define MASK_PAYLOAD ((uint64_t)0x0000ffffffffffff) // 3 bits (low bits) are reserved for the type #define MAKE_PAYLOAD(x) ((uint64_t)(x) & MASK_PAYLOAD) #define READ_PAYLOAD(x) ((x).data & MASK_PAYLOAD) // The bits that must be set to indicate a quiet NaN. #define MASK_QUIETNAN ((uint64_t)0x7ff8000000000000) #define GET_TYPE(x) \ ((((x).data & MASK_QUIETNAN) == MASK_QUIETNAN) ? (((x).data & MASK_TYPE) >> 48) : COSMO_TNUMBER) #define SIG_MASK (MASK_QUIETNAN | MASK_TYPE) #define BOOL_SIG (MASK_QUIETNAN | ((uint64_t)(COSMO_TBOOLEAN) << 48)) #define OBJ_SIG (MASK_QUIETNAN | ((uint64_t)(COSMO_TOBJ) << 48)) #define NIL_SIG (MASK_QUIETNAN | ((uint64_t)(COSMO_TNIL) << 48)) #define cosmoV_newNumber(x) ((CValue){.num = x}) #define cosmoV_newBoolean(x) ((CValue){.data = MAKE_PAYLOAD(x) | BOOL_SIG}) #define cosmoV_newObj(x) ((CValue){.data = MAKE_PAYLOAD((uintptr_t)x) | OBJ_SIG}) #define cosmoV_newNil() ((CValue){.data = NIL_SIG}) #define cosmoV_readNumber(x) ((x).num) #define cosmoV_readBoolean(x) ((bool)READ_PAYLOAD(x)) #define cosmoV_readRef(x) ((CObj*)READ_PAYLOAD(x)) #define IS_NUMBER(x) (((x).data & MASK_QUIETNAN) != MASK_QUIETNAN) #define IS_BOOLEAN(x) (((x).data & SIG_MASK) == BOOL_SIG) #define IS_NIL(x) (((x).data & SIG_MASK) == NIL_SIG) #define IS_OBJ(x) (((x).data & SIG_MASK) == OBJ_SIG) #else /* Tagged union, this is the best platform independent solution */ typedef struct CValue { CosmoType type; union { cosmo_Number num; bool b; // boolean CObj *obj; } val; } CValue; #define GET_TYPE(x) ((x).type) // create CValues #define cosmoV_newNumber(x) ((CValue){COSMO_TNUMBER, {.num = (x)}}) #define cosmoV_newBoolean(x) ((CValue){COSMO_TBOOLEAN, {.b = (x)}}) #define cosmoV_newObj(x) ((CValue){COSMO_TOBJ, {.obj = (CObj*)(x)}}) #define cosmoV_newNil() ((CValue){COSMO_TNIL, {.num = 0}}) // read CValues #define cosmoV_readNumber(x) ((cosmo_Number)(x).val.num) #define cosmoV_readBoolean(x) ((bool)(x).val.b) // grabs the CObj* pointer from the CValue #define cosmoV_readRef(x) ((CObj*)(x).val.obj) #define IS_NUMBER(x) (GET_TYPE(x) == COSMO_TNUMBER) #define IS_BOOLEAN(x) (GET_TYPE(x) == COSMO_TBOOLEAN) #define IS_NIL(x) (GET_TYPE(x) == COSMO_TNIL) #define IS_OBJ(x) (GET_TYPE(x) == COSMO_TOBJ) #endif typedef CValue* StkPtr; typedef struct CValueArray { size_t capacity; size_t count; CValue *values; } CValueArray; void initValArray(CState *state, CValueArray *val, size_t startCapacity); void cleanValArray(CState *state, CValueArray *array); // cleans array void appendValArray(CState *state, CValueArray *array, CValue val); void printValue(CValue val); COSMO_API bool cosmoV_equal(CValue valA, CValue valB); COSMO_API CObjString *cosmoV_toString(CState *state, CValue val); COSMO_API cosmo_Number cosmoV_toNumber(CState *state, CValue val); COSMO_API const char *cosmoV_typeStr(CValue val); // return constant char array for corresponding type #endif