#include "ctable.h" #include "cmem.h" #include "cvalue.h" #include "cobj.h" #include #define MAX_TABLE_FILL 0.75 // at 30% capacity with capacity > ARRAY_START, shrink the array #define MIN_TABLE_CAPACITY ARRAY_START // bit-twiddling hacks, gets the next power of 2 unsigned int nextPow2(unsigned int x) { if (x <= ARRAY_START - 1) return ARRAY_START; // sanity check x--; int power = 2; while (x >>= 1) power <<= 1; if (power < ARRAY_START) return ARRAY_START; return power; } void cosmoT_initTable(CState *state, CTable *tbl, int startCap) { tbl->capacity = startCap != 0 ? startCap : ARRAY_START; // sanity check :P tbl->count = 0; tbl->tombstones = 0; tbl->table = NULL; // to let out GC know we're initalizing tbl->table = cosmoM_xmalloc(state, sizeof(CTableEntry) * tbl->capacity); // init everything to NIL for (int i = 0; i < tbl->capacity; i++) { tbl->table[i].key = cosmoV_newNil(); tbl->table[i].val = cosmoV_newNil(); } } void cosmoT_addTable(CState *state, CTable *from, CTable *to) { for (int i = 0; i < from->capacity; i++) { CTableEntry *entry = &from->table[i]; if (!(IS_NIL(entry->key))) { CValue *newVal = cosmoT_insert(state, to, entry->key); *newVal = entry->val; } } } void cosmoT_clearTable(CState *state, CTable *tbl) { cosmoM_freearray(state, CTableEntry, tbl->table, tbl->capacity); } uint32_t getObjectHash(CObj *obj) { switch(obj->type) { case COBJ_STRING: return ((CObjString*)obj)->hash; default: return 0; } } uint32_t getValueHash(CValue *val) { switch (GET_TYPE(*val)) { case COSMO_TOBJ: return getObjectHash(cosmoV_readObj(*val)); case COSMO_TNUMBER: { uint32_t buf[sizeof(cosmo_Number)/sizeof(uint32_t)]; cosmo_Number num = cosmoV_readNumber(*val); if (num == 0) return 0; memcpy(buf, &num, sizeof(buf)); for (size_t i = 0; i < sizeof(cosmo_Number)/sizeof(uint32_t); i++) buf[0] += buf[i]; return buf[0]; } // TODO: add support for other types default: return 0; } } // mask should always be (capacity - 1) static CTableEntry *findEntry(CTableEntry *entries, int mask, CValue key) { uint32_t hash = getValueHash(&key); uint32_t indx = hash & mask; // since we know the capacity will *always* be a power of 2, we can use bitwise & to perform a MUCH faster mod operation CTableEntry *tomb = NULL; // keep looking for an open slot in the entries array while (true) { CTableEntry *entry = &entries[indx]; if (IS_NIL(entry->key)) { // check if it's an empty bucket or a tombstone if (IS_NIL(entry->val)) { // it's empty! if we found a tombstone, return that so it'll be reused return tomb != NULL ? tomb : entry; } else { // its a tombstone! tomb = entry; } } else if (cosmoV_equal(entry->key, key)) { return entry; } indx = (indx + 1) & mask; // fast mod here too } } static void resizeTbl(CState *state, CTable *tbl, int newCapacity, bool canShrink) { if (canShrink && cosmoT_checkShrink(state, tbl)) return; size_t size = sizeof(CTableEntry) * newCapacity; int cachedCount = tbl->count; cosmoM_checkGarbage(state, size); // if this allocation would cause a GC, run the GC if (tbl->count < cachedCount) // the GC removed some objects from this table and resized it, ignore our resize event! return; CTableEntry *entries = cosmoM_xmalloc(state, size); int newCount = 0; // set all nodes as NIL : NIL for (int i = 0; i < newCapacity; i++) { entries[i].key = cosmoV_newNil(); entries[i].val = cosmoV_newNil(); } // move over old values to the new buffer for (int i = 0; i < tbl->capacity; i++) { CTableEntry *oldEntry = &tbl->table[i]; if (IS_NIL(oldEntry->key)) continue; // skip empty keys // get new entry location & update the node CTableEntry *newEntry = findEntry(entries, newCapacity - 1, oldEntry->key); newEntry->key = oldEntry->key; newEntry->val = oldEntry->val; newCount++; // inc count } // free the old table cosmoM_freearray(state, CTableEntry, tbl->table, tbl->capacity); tbl->table = entries; tbl->capacity = newCapacity; tbl->count = newCount; tbl->tombstones = 0; } bool cosmoT_checkShrink(CState *state, CTable *tbl) { // if count > 8 and active entries < tombstones if (tbl->count > MIN_TABLE_CAPACITY && (tbl->count - tbl->tombstones < tbl->tombstones || tbl->tombstones > 50)) { // TODO: 50 should be a threshhold resizeTbl(state, tbl, nextPow2(tbl->count - tbl->tombstones) * GROW_FACTOR, false); // shrink based on active entries to the next pow of 2 return true; } return false; } // returns a pointer to the allocated value COSMO_API CValue* cosmoT_insert(CState *state, CTable *tbl, CValue key) { // make sure we have enough space allocated if (tbl->count + 1 > (int)(tbl->capacity * MAX_TABLE_FILL)) { // grow table int newCap = tbl->capacity * GROW_FACTOR; resizeTbl(state, tbl, newCap, true); } // insert into the table CTableEntry *entry = findEntry(tbl->table, tbl->capacity - 1, key); // -1 for our capacity mask if (IS_NIL(entry->key)) { if (IS_NIL(entry->val)) // is it empty? tbl->count++; else // it's a tombstone, mark it alive! tbl->tombstones--; } entry->key = key; return &entry->val; } bool cosmoT_get(CTable *tbl, CValue key, CValue *val) { if (tbl->count == 0) { *val = cosmoV_newNil(); return false; // sanity check } CTableEntry *entry = findEntry(tbl->table, tbl->capacity - 1, key); *val = entry->val; return !(IS_NIL(entry->key)); } bool cosmoT_remove(CState* state, CTable *tbl, CValue key) { if (tbl->count == 0) return 0; // sanity check CTableEntry *entry = findEntry(tbl->table, tbl->capacity - 1, key); if (IS_NIL(entry->key)) // sanity check return false; // crafts tombstone entry->key = cosmoV_newNil(); // this has to be nil entry->val = cosmoV_newBoolean(false); // doesn't really matter what this is, as long as it isn't nil tbl->tombstones++; return true; } // returns the active entry count COSMO_API int cosmoT_count(CTable *tbl) { return tbl->count - tbl->tombstones; } CObjString *cosmoT_lookupString(CTable *tbl, const char *str, int length, uint32_t hash) { if (tbl->count == 0) return 0; // sanity check uint32_t indx = hash & (tbl->capacity - 1); // since we know the capacity will *always* be a power of 2, we can use bitwise & to perform a MUCH faster mod operation // keep looking for an open slot in the entries array while (true) { CTableEntry *entry = &tbl->table[indx]; // check if it's an empty slot (meaning we dont have it in the table) if (IS_NIL(entry->key) && IS_NIL(entry->val)) { return NULL; } else if (IS_STRING(entry->key) && cosmoV_readString(entry->key)->length == length && memcmp(cosmoV_readString(entry->key)->str, str, length) == 0) { // it's a match! return (CObjString*)cosmoV_readObj(entry->key); } indx = (indx + 1) & (tbl->capacity - 1); // fast mod here too } } // for debugging purposes void cosmoT_printTable(CTable *tbl, const char *name) { printf("==== [[%s]] ====\n", name); for (int i = 0; i < tbl->capacity; i++) { CTableEntry *entry = &tbl->table[i]; if (!(IS_NIL(entry->key))) { printValue(entry->key); printf(" - "); printValue(entry->val); printf("\n"); } } }