#ifndef CCHUNK_H #define CCHUNK_H #include "cosmo.h" #include "coperators.h" #include "cvalue.h" typedef struct CValueArray CValueArray; typedef struct CChunk { size_t capacity; // the ammount of space we've allocated for size_t count; // the space we're currently using INSTRUCTION *buf; // whole chunk CValueArray constants; // holds constants size_t lineCapacity; int *lineInfo; } CChunk; CChunk *newChunk(CState* state, size_t startCapacity); void initChunk(CState* state, CChunk *chunk, size_t startCapacity); void cleanChunk(CState* state, CChunk *chunk); // free's everything but the struct void freeChunk(CState* state, CChunk *chunk); // free's everything including the struct int addConstant(CState* state, CChunk *chunk, CValue value); // write to chunk void writeu8Chunk(CState* state, CChunk *chunk, INSTRUCTION i, int line); void writeu16Chunk(CState* state, CChunk *chunk, uint16_t i, int line); // read from chunk static inline INSTRUCTION readu8Chunk(CChunk *chunk, int offset) { return chunk->buf[offset]; } static inline uint16_t readu16Chunk(CChunk *chunk, int offset) { return *((uint16_t*)(&chunk->buf[offset])); } #endif