#include "cdump.h" #include "cmem.h" #include "cobj.h" #include "cvalue.h" typedef struct { CState *state; const void *userData; cosmo_Writer writer; int writerStatus; } DumpState; static void writeCValue(DumpState *dstate, CValue val); static void initDumpState(CState *state, DumpState *dstate, cosmo_Writer writer, const void *userData) { dstate->state = state; dstate->userData = userData; dstate->writer = writer; dstate->writerStatus = 0; } static void writeBlock(DumpState *dstate, const void *data, size_t size) { if (dstate->writerStatus == 0) { dstate->writerStatus = dstate->writer(dstate->state, data, size, dstate->userData); } } static void writeu8(DumpState *dstate, uint8_t d) { writeBlock(dstate, &d, sizeof(uint8_t)); } static void writeu32(DumpState *dstate, uint32_t d) { writeBlock(dstate, &d, sizeof(uint32_t)); } static void writeSize(DumpState *dstate, size_t d) { writeBlock(dstate, &d, sizeof(size_t)); } static void writeVector(DumpState *dstate, const void *data, size_t size) { writeSize(dstate, size); writeBlock(dstate, data, size); } static void writeHeader(DumpState *dstate) { writeBlock(dstate, COSMO_MAGIC, COSMO_MAGIC_LEN); /* after the magic, we write some platform information */ writeu8(dstate, cosmoD_isBigEndian()); writeu8(dstate, sizeof(cosmo_Number)); writeu8(dstate, sizeof(size_t)); writeu8(dstate, sizeof(int)); } static void writeCObjString(DumpState *dstate, CObjString *obj) { if (obj == NULL) { /* this is in case cobjfunction's name or module strings are null */ writeu32(dstate, 0); return; } /* write string length */ writeu32(dstate, obj->length); /* write string data */ writeBlock(dstate, obj->str, obj->length); } static void writeCObjFunction(DumpState *dstate, CObjFunction *obj) { writeCObjString(dstate, obj->name); writeCObjString(dstate, obj->module); writeu32(dstate, obj->args); writeu32(dstate, obj->upvals); writeu8(dstate, obj->variadic); /* write chunk info */ writeVector(dstate, obj->chunk.buf, sizeof(uint8_t) * obj->chunk.count); /* write line info */ writeVector(dstate, obj->chunk.lineInfo, sizeof(int) * obj->chunk.count); /* write constants */ writeSize(dstate, obj->chunk.constants.count); for (int i = 0; i < obj->chunk.constants.count; i++) { writeCValue(dstate, obj->chunk.constants.values[i]); } } static void writeCObj(DumpState *dstate, CObj *obj) { /* we can kind of cheat here since our parser only emits a few very limited CObjs... CChunks will only ever have the following CObj's in their constant table: - COBJ_STRING - COBJ_FUNCTION the rest of the objects are created during runtime. yay! */ CObjType t = cosmoO_readType(obj); /* write cobj type */ writeu8(dstate, t); /* write object payload/body */ switch (t) { case COBJ_STRING: writeCObjString(dstate, (CObjString *)obj); break; case COBJ_FUNCTION: writeCObjFunction(dstate, (CObjFunction *)obj); break; default: break; } } #define WRITE_VAR(dstate, type, expression) \ { \ type _tmp = expression; \ writeBlock(dstate, &_tmp, sizeof(_tmp)); \ break; \ } static void writeCValue(DumpState *dstate, CValue val) { CosmoType t = GET_TYPE(val); /* write value type */ writeu8(dstate, t); /* write value payload/body */ switch (t) { case COSMO_TNUMBER: WRITE_VAR(dstate, cosmo_Number, cosmoV_readNumber(val)) case COSMO_TBOOLEAN: WRITE_VAR(dstate, bool, cosmoV_readBoolean(val)) case COSMO_TREF: writeCObj(dstate, cosmoV_readRef(val)); break; case COSMO_TNIL: /* fallthrough, no body */ default: break; } } #undef WRITE_VAR bool cosmoD_isBigEndian() { union { uint32_t i; uint8_t c[4]; } _indxint = {0xDEADB33F}; return _indxint.c[0] == 0xDE; } int cosmoD_dump(CState *state, CObjFunction *func, cosmo_Writer writer, const void *userData) { DumpState dstate; initDumpState(state, &dstate, writer, userData); writeHeader(&dstate); writeCObjFunction(&dstate, func); return dstate.writerStatus; }