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@ -109,13 +109,13 @@ static CTableEntry *findEntry(CTableEntry *entries, int mask, CValue key) {
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static void resizeTbl(CState *state, CTable *tbl, size_t newCapacity) {
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static void resizeTbl(CState *state, CTable *tbl, size_t newCapacity) {
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size_t size = sizeof(CTableEntry) * newCapacity;
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size_t size = sizeof(CTableEntry) * newCapacity;
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cosmoM_checkGarbage(state, size);
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cosmoM_checkGarbage(state, size); // if this allocation would cause a GC, run the GC
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// if count > 8 and active entries < tombstones
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// if count > 8 and active entries < tombstones
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if (tbl->count > MIN_TABLE_CAPACITY && tbl->count - tbl->tombstones < tbl->tombstones) {
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if (tbl->count > MIN_TABLE_CAPACITY && tbl->count - tbl->tombstones < tbl->tombstones) {
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int tombs = tbl->tombstones;
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int tombs = tbl->tombstones;
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tbl->tombstones = 0; // set this to 0 so in our recursive call to resizeTbl() this branch isn't run again
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tbl->tombstones = 0; // set this to 0 so in our recursive call to resizeTbl() this branch isn't run again
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resizeTbl(state, tbl, nextPow2((tbl->count - tombs)) * GROW_FACTOR);
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resizeTbl(state, tbl, nextPow2((tbl->count - tombs) * GROW_FACTOR)); // shrink based on active entries to the next pow of 2
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cosmoM_updateThreshhold(state); // force a threshhold update since this *could* be such a huge memory difference
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cosmoM_updateThreshhold(state); // force a threshhold update since this *could* be such a huge memory difference
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return;
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return;
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}
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}
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