mirror of
https://github.com/CPunch/Cosmo.git
synced 2024-11-21 15:00:06 +00:00
Minor table refactor, added cosmoV_compileString and loadstring() to baselib
cosmoV_compileString is recommended since it'll push the result (<error> or <closure>) onto the stack. also, fixed some GC-related bugs, so yay!
This commit is contained in:
parent
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commit
c510c9aebf
@ -57,6 +57,24 @@ int cosmoB_pcall(CState *state, int nargs, CValue *args) {
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return 2;
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}
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int cosmoB_loadstring(CState *state, int nargs, CValue *args) {
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if (nargs < 1) {
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cosmoV_error(state, "loadstring() expected 1 argument, got %d!", nargs);
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return 0;
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}
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if (!IS_STRING(args[0])) {
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cosmoV_typeError(state, "loadstring()", "<string>", "%s", cosmoV_typeStr(args[0]));
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return 0;
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}
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CObjString *str = cosmoV_readString(args[0]);
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bool res = cosmoV_compileString(state, str->str, "");
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cosmo_insert(state, 0, cosmoV_newBoolean(res));
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return 2; // <boolean>, <closure> or <error>
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}
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// ================================================================ [STRING.*] ================================================================
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// string.sub
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@ -103,23 +121,32 @@ int cosmoB_sSub(CState *state, int nargs, CValue *args) {
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}
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void cosmoB_loadLibrary(CState *state) {
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// print
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cosmoV_pushString(state, "print");
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cosmoV_pushCFunction(state, cosmoB_print);
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const char *identifiers[] = {
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"print",
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"assert",
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"type",
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"pcall",
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"loadstring"
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};
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// assert (for unit testing)
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cosmoV_pushString(state, "assert");
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cosmoV_pushCFunction(state, cosmoB_assert);
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CosmoCFunction baseLib[] = {
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cosmoB_print,
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cosmoB_assert,
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cosmoB_type,
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cosmoB_pcall,
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cosmoB_loadstring
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};
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// type
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cosmoV_pushString(state, "type");
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cosmoV_pushCFunction(state, cosmoB_type);
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int i;
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for (i = 0; i < sizeof(identifiers)/sizeof(identifiers[0]); i++) {
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cosmoV_pushString(state, identifiers[i]);
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cosmoV_pushCFunction(state, baseLib[i]);
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}
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// pcall
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cosmoV_pushString(state, "pcall");
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cosmoV_pushCFunction(state, cosmoB_pcall);
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// register all the pushed c functions and the strings as globals
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cosmoV_register(state, i);
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// string.
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// string.*
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cosmoV_pushString(state, "string");
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// sub
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@ -127,19 +154,19 @@ void cosmoB_loadLibrary(CState *state) {
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cosmoV_pushCFunction(state, cosmoB_sSub);
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cosmoV_makeTable(state, 1);
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// string.
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// string.*
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// register these all to the global table
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cosmoV_register(state, 5);
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// register "string" to that table
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cosmoV_register(state, 1);
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// make string object for CObjStrings
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// sub
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cosmoV_pushString(state, "sub");
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cosmoV_pushCFunction(state, cosmoB_sSub);
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cosmoV_makeObject(state, 1);
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// grab the object from the stack and set the base protoObject
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StkPtr obj = cosmoV_pop(state);
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state->protoObjects[COBJ_STRING] = cosmoV_readObject(*obj);
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}
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@ -55,7 +55,8 @@ void markTable(CState *state, CTable *tbl) {
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if (tbl->table == NULL) // table is still being initialized
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return;
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for (int i = 0; i < tbl->capacity; i++) {
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int cap = tbl->capacityMask + 1;
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for (int i = 0; i < cap; i++) {
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CTableEntry *entry = &tbl->table[i];
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markValue(state, entry->key);
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markValue(state, entry->val);
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@ -67,7 +68,8 @@ void tableRemoveWhite(CState *state, CTable *tbl) {
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if (tbl->table == NULL) // table is still being initialized
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return;
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for (int i = 0; i < tbl->capacity; i++) {
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int cap = tbl->capacityMask + 1;
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for (int i = 0; i < cap; i++) {
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CTableEntry *entry = &tbl->table[i];
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if (IS_OBJ(entry->key) && !(cosmoV_readObj(entry->key))->isMarked) { // if the key is a object and it's white (unmarked), remove it from the table
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cosmoT_remove(state, tbl, entry->key);
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@ -1587,20 +1587,19 @@ CObjFunction* cosmoP_compileString(CState *state, const char *source, const char
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endCompiler(&parser);
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freeParseState(&parser);
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// the VM still expects a result on the stack
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cosmoV_pushValue(state, cosmoV_newNil());
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cosmoM_unfreezeGC(state);
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return NULL;
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}
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CObjFunction* resFunc = compiler.function;
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// VM expects the closure on the stack :P (we do this before ending the compiler so our GC doesn't free it)
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cosmoV_pushValue(state, cosmoV_newObj((CObj*)cosmoO_newClosure(state, resFunc)));
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// finally free out parser states
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endCompiler(&parser);
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freeParseState(&parser);
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// push the funciton onto the stack so if we cause an GC event, it won't be free'd
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cosmoV_pushValue(state, cosmoV_newObj(resFunc));
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cosmoM_unfreezeGC(state);
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cosmoV_pop(state);
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return resFunc;
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}
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14
src/cstate.c
14
src/cstate.c
@ -33,14 +33,18 @@ CState *cosmoV_newState() {
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state->openUpvalues = NULL;
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state->error = NULL;
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cosmoT_initTable(state, &state->strings, 8); // init string table
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cosmoT_initTable(state, &state->globals, 8); // init global table
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// set default proto objects
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for (int i = 0; i < COBJ_MAX; i++)
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state->protoObjects[i] = NULL;
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// first, set all strings to NULL so our GC doesn't read garbage data
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for (int i = 0; i < ISTRING_MAX; i++)
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state->iStrings[i] = NULL;
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cosmoT_initTable(state, &state->strings, 8); // init string table
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cosmoT_initTable(state, &state->globals, 8); // init global table
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// setup all strings used by the VM
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state->iStrings[ISTRING_INIT] = cosmoO_copyString(state, "__init", 6);
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state->iStrings[ISTRING_TOSTRING] = cosmoO_copyString(state, "__tostring", 10);
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@ -61,10 +65,6 @@ CState *cosmoV_newState() {
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// set the IString flags
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for (int i = 0; i < ISTRING_MAX; i++)
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state->iStrings[i]->isIString = true;
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// set default proto objects
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for (int i = 0; i < COBJ_MAX; i++)
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state->protoObjects[i] = NULL;
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return state;
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}
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src/ctable.c
44
src/ctable.c
@ -24,21 +24,24 @@ unsigned int nextPow2(unsigned int x) {
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}
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void cosmoT_initTable(CState *state, CTable *tbl, int startCap) {
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tbl->capacity = startCap != 0 ? startCap : ARRAY_START; // sanity check :P
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startCap = startCap != 0 ? startCap : ARRAY_START; // sanity check :P
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tbl->capacityMask = startCap - 1;
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tbl->count = 0;
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tbl->tombstones = 0;
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tbl->table = NULL; // to let out GC know we're initalizing
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tbl->table = cosmoM_xmalloc(state, sizeof(CTableEntry) * tbl->capacity);
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tbl->table = cosmoM_xmalloc(state, sizeof(CTableEntry) * startCap);
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// init everything to NIL
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for (int i = 0; i < tbl->capacity; i++) {
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for (int i = 0; i < startCap; i++) {
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tbl->table[i].key = cosmoV_newNil();
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tbl->table[i].val = cosmoV_newNil();
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}
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}
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void cosmoT_addTable(CState *state, CTable *from, CTable *to) {
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for (int i = 0; i < from->capacity; i++) {
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int cap = from->capacityMask + 1;
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for (int i = 0; i < cap; i++) {
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CTableEntry *entry = &from->table[i];
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if (!(IS_NIL(entry->key))) {
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@ -49,7 +52,7 @@ void cosmoT_addTable(CState *state, CTable *from, CTable *to) {
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}
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void cosmoT_clearTable(CState *state, CTable *tbl) {
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cosmoM_freearray(state, CTableEntry, tbl->table, tbl->capacity);
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cosmoM_freearray(state, CTableEntry, tbl->table, (tbl->capacityMask + 1));
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}
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uint32_t getObjectHash(CObj *obj) {
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@ -57,7 +60,7 @@ uint32_t getObjectHash(CObj *obj) {
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case COBJ_STRING:
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return ((CObjString*)obj)->hash;
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default:
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return 0;
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return (uint32_t)obj; // just "hash" the pointer
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}
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}
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@ -115,13 +118,16 @@ static void resizeTbl(CState *state, CTable *tbl, int newCapacity, bool canShrin
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size_t size = sizeof(CTableEntry) * newCapacity;
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int cachedCount = tbl->count;
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int newCount, oldCap;
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cosmoM_checkGarbage(state, size); // if this allocation would cause a GC, run the GC
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if (tbl->count < cachedCount) // the GC removed some objects from this table and resized it, ignore our resize event!
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return;
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CTableEntry *entries = cosmoM_xmalloc(state, size);
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int newCount = 0;
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oldCap = tbl->capacityMask + 1;
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newCount = 0;
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// set all nodes as NIL : NIL
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for (int i = 0; i < newCapacity; i++) {
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@ -130,7 +136,7 @@ static void resizeTbl(CState *state, CTable *tbl, int newCapacity, bool canShrin
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}
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// move over old values to the new buffer
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for (int i = 0; i < tbl->capacity; i++) {
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for (int i = 0; i < oldCap; i++) {
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CTableEntry *oldEntry = &tbl->table[i];
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if (IS_NIL(oldEntry->key))
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continue; // skip empty keys
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@ -143,10 +149,10 @@ static void resizeTbl(CState *state, CTable *tbl, int newCapacity, bool canShrin
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}
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// free the old table
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cosmoM_freearray(state, CTableEntry, tbl->table, tbl->capacity);
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cosmoM_freearray(state, CTableEntry, tbl->table, oldCap);
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tbl->table = entries;
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tbl->capacity = newCapacity;
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tbl->capacityMask = newCapacity - 1;
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tbl->count = newCount;
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tbl->tombstones = 0;
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}
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@ -164,14 +170,15 @@ bool cosmoT_checkShrink(CState *state, CTable *tbl) {
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// returns a pointer to the allocated value
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COSMO_API CValue* cosmoT_insert(CState *state, CTable *tbl, CValue key) {
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// make sure we have enough space allocated
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if (tbl->count + 1 > (int)(tbl->capacity * MAX_TABLE_FILL)) {
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int cap = tbl->capacityMask + 1;
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if (tbl->count + 1 > (int)(cap * MAX_TABLE_FILL)) {
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// grow table
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int newCap = tbl->capacity * GROW_FACTOR;
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int newCap = cap * GROW_FACTOR;
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resizeTbl(state, tbl, newCap, true);
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}
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// insert into the table
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CTableEntry *entry = findEntry(tbl->table, tbl->capacity - 1, key); // -1 for our capacity mask
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CTableEntry *entry = findEntry(tbl->table, tbl->capacityMask, key); // -1 for our capacity mask
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if (IS_NIL(entry->key)) {
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if (IS_NIL(entry->val)) // is it empty?
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@ -191,7 +198,7 @@ bool cosmoT_get(CTable *tbl, CValue key, CValue *val) {
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return false;
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}
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CTableEntry *entry = findEntry(tbl->table, tbl->capacity - 1, key);
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CTableEntry *entry = findEntry(tbl->table, tbl->capacityMask, key);
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*val = entry->val;
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// return if get was successful
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@ -201,7 +208,7 @@ bool cosmoT_get(CTable *tbl, CValue key, CValue *val) {
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bool cosmoT_remove(CState* state, CTable *tbl, CValue key) {
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if (tbl->count == 0) return 0; // sanity check
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CTableEntry *entry = findEntry(tbl->table, tbl->capacity - 1, key);
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CTableEntry *entry = findEntry(tbl->table, tbl->capacityMask, key);
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if (IS_NIL(entry->key)) // sanity check
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return false;
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@ -220,7 +227,7 @@ COSMO_API int cosmoT_count(CTable *tbl) {
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CObjString *cosmoT_lookupString(CTable *tbl, const char *str, int length, uint32_t hash) {
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if (tbl->count == 0) return 0; // sanity check
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uint32_t indx = hash & (tbl->capacity - 1); // since we know the capacity will *always* be a power of 2, we can use bitwise & to perform a MUCH faster mod operation
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uint32_t indx = hash & tbl->capacityMask; // since we know the capacity will *always* be a power of 2, we can use bitwise & to perform a MUCH faster mod operation
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// keep looking for an open slot in the entries array
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while (true) {
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@ -234,14 +241,15 @@ CObjString *cosmoT_lookupString(CTable *tbl, const char *str, int length, uint32
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return (CObjString*)cosmoV_readObj(entry->key);
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}
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indx = (indx + 1) & (tbl->capacity - 1); // fast mod here too
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indx = (indx + 1) & tbl->capacityMask; // fast mod here too
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}
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}
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// for debugging purposes
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void cosmoT_printTable(CTable *tbl, const char *name) {
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printf("==== [[%s]] ====\n", name);
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for (int i = 0; i < tbl->capacity; i++) {
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int cap = tbl->capacityMask + 1;
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for (int i = 0; i < cap; i++) {
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CTableEntry *entry = &tbl->table[i];
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if (!(IS_NIL(entry->key))) {
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printValue(entry->key);
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@ -13,20 +13,19 @@ typedef struct CTableEntry {
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typedef struct CTable {
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int count;
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int capacity;
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int capacityMask; // +1 to get the capacity
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int tombstones;
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CTableEntry *table;
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} CTable;
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COSMO_API void cosmoT_initTable(CState *state, CTable *tbl, int startCap);
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COSMO_API void cosmoT_clearTable(CState *state, CTable *tbl);
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COSMO_API void cosmoT_addTable(CState *state, CTable *from, CTable *to);
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COSMO_API int cosmoT_count(CTable *tbl);
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bool cosmoT_checkShrink(CState *state, CTable *tbl);
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CObjString *cosmoT_lookupString(CTable *tbl, const char *str, int length, uint32_t hash);
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COSMO_API CValue *cosmoT_insert(CState *state, CTable *tbl, CValue key);
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CValue *cosmoT_insert(CState *state, CTable *tbl, CValue key);
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bool cosmoT_get(CTable *tbl, CValue key, CValue *val);
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bool cosmoT_remove(CState *state, CTable *tbl, CValue key);
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25
src/cvm.c
25
src/cvm.c
@ -2,6 +2,7 @@
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#include "cstate.h"
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#include "cdebug.h"
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#include "cmem.h"
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#include "cparse.h"
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#include <stdarg.h>
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#include <string.h>
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@ -27,7 +28,26 @@ COSMO_API void cosmo_insert(CState *state, int indx, CValue val) {
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state->top++;
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}
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void cosmoV_printError(CState *state, CObjError *err) {
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COSMO_API bool cosmoV_compileString(CState *state, const char *src, const char *name) {
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CObjFunction *func;
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if ((func = cosmoP_compileString(state, src, name)) != NULL) {
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// success
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disasmChunk(&func->chunk, func->module->str, 0);
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// push function onto the stack so it doesn't it cleaned up by the GC, at the same stack location put our closure
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cosmoV_pushValue(state, cosmoV_newObj(func));
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*(cosmoV_getTop(state, 0)) = cosmoV_newObj(cosmoO_newClosure(state, func));
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return true;
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}
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// fail
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state->panic = false;
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cosmoV_pushValue(state, cosmoV_newObj(state->error));
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return false;
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}
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COSMO_API void cosmoV_printError(CState *state, CObjError *err) {
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// print stack trace
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for (int i = 0; i < err->frameCount; i++) {
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CCallFrame *frame = &err->frames[i];
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@ -473,10 +493,11 @@ int _tbl__next(CState *state, int nargs, CValue *args) {
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CObjTable *table = (CObjTable*)cosmoV_readObj(val);
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// while the entry is invalid, go to the next entry
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int cap = table->tbl.capacityMask + 1;
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CTableEntry *entry;
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do {
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entry = &table->tbl.table[index++];
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} while (IS_NIL(entry->key) && index < table->tbl.capacity);
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} while (IS_NIL(entry->key) && index < cap);
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cosmoO_setUserI(state, obj, index); // update the userdata
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if (!IS_NIL(entry->key)) { // if the entry is valid, return it's key and value pair
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@ -24,6 +24,15 @@ COSMO_API CObjError* cosmoV_throw(CState *state);
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COSMO_API void cosmoV_error(CState *state, const char *format, ...);
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COSMO_API void cosmo_insert(CState *state, int indx, CValue val);
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/*
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compiles string into a <closure>, if successful, <closure> will be pushed onto the stack otherwise the <error> will be pushed.
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returns:
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false : <error> is at the top of the stack
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true : <closure> is at the top of the stack
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*/
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COSMO_API bool cosmoV_compileString(CState *state, const char *src, const char *name);
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COSMO_API bool cosmoV_get(CState *state, CObj *obj, CValue key, CValue *val);
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COSMO_API bool cosmoV_set(CState *state, CObj *obj, CValue key, CValue val);
|
||||
|
||||
|
@ -32,16 +32,14 @@ int cosmoB_input(CState *state, int nargs, CValue *args) {
|
||||
}
|
||||
|
||||
static void interpret(CState *state, const char *script, const char *mod) {
|
||||
// cosmoP_compileString pushes the result onto the stack (NIL or COBJ_CLOSURE)
|
||||
CObjFunction* func = cosmoP_compileString(state, script, mod);
|
||||
if (func != NULL) {
|
||||
disasmChunk(&func->chunk, func->name != NULL ? func->name->str : "_main", 0);
|
||||
|
||||
// cosmoV_compileString pushes the result onto the stack (COBJ_ERROR or COBJ_CLOSURE)
|
||||
if (cosmoV_compileString(state, script, mod)) {
|
||||
COSMOVMRESULT res = cosmoV_call(state, 0, 0); // 0 args being passed, 0 results expected
|
||||
|
||||
if (res == COSMOVM_RUNTIME_ERR)
|
||||
cosmoV_printError(state, state->error);
|
||||
} else {
|
||||
cosmoV_pop(state); // pop the error off the stack
|
||||
cosmoV_printError(state, state->error);
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user