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added SAFE_STACK flag
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@ -90,10 +90,12 @@ void closeUpvalues(CState *state, CValue *local) {
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}
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void pushCallFrame(CState *state, CObjClosure *closure, int args) {
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#ifdef SAFE_STACK
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if (state->frameCount >= FRAME_MAX) {
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cosmoV_error(state, "Callframe overflow!");
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return;
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}
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#endif
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CCallFrame *frame = &state->callFrame[state->frameCount++];
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frame->base = state->top - args - 1; // - 1 for the function
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@ -6,6 +6,13 @@
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#include "cosmo.h"
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#include "cstate.h"
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/*
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SAFE_STACK:
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if undefined, the stack will not be checked for stack overflows. This may improve performance, however
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this will produce undefined behavior as you reach the stack limit (and may cause a seg fault!). It is recommended to keep this enabled.
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*/
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#define SAFE_STACK
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typedef enum {
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COSMOVM_OK,
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COSMOVM_RUNTIME_ERR,
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@ -25,6 +32,7 @@ COSMO_API void cosmoV_error(CState *state, const char *format, ...);
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// pushes value to the stack
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static inline void cosmoV_pushValue(CState *state, CValue val) {
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#ifdef SAFE_STACK
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ptrdiff_t stackSize = state->top - state->stack;
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// we reserve 8 slots for the error string and whatever c api we might be in
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@ -39,6 +47,7 @@ static inline void cosmoV_pushValue(CState *state, CValue val) {
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cosmoV_error(state, "Stack overflow!");
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return;
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}
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#endif
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*(state->top++) = val;
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}
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