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fixed needless pop in _main chunk
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@ -1206,7 +1206,7 @@ CObjFunction* cosmoP_compileString(CState *state, const char *source) {
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consume(&parser, TOKEN_EOF, "End of file expected!");
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popLocals(&parser, -1); // needed to close over the values
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popLocals(&parser, 0);
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if (parser.hadError) { // we don't free the function, the state already has a reference to it in it's linked list of objects!
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endCompiler(&parser);
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@ -151,7 +151,7 @@ static void resizeTbl(CState *state, CTable *tbl, int newCapacity, bool canShrin
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bool cosmoT_checkShrink(CState *state, CTable *tbl) {
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// if count > 8 and active entries < tombstones
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if (tbl->count > MIN_TABLE_CAPACITY && (tbl->count - tbl->tombstones < tbl->tombstones || tbl->tombstones > 50)) {
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if (tbl->count > MIN_TABLE_CAPACITY && (tbl->count - tbl->tombstones < tbl->tombstones || tbl->tombstones > 50)) { // TODO: 50 should be a threshhold
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resizeTbl(state, tbl, nextPow2(tbl->count - tbl->tombstones) * GROW_FACTOR, false); // shrink based on active entries to the next pow of 2
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return true;
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}
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