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fixed another stack error
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65662e94f2
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@ -763,7 +763,7 @@ static void popLocals(CParseState *pstate, int toScope) {
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int localsToPop = 0;
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int localsToPop = 0;
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while (pstate->compiler->localCount > 0 && pstate->compiler->locals[pstate->compiler->localCount - 1].depth > toScope) {
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while (pstate->compiler->localCount > 0 && pstate->compiler->locals[pstate->compiler->localCount - 1].depth > toScope) {
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Local *local = &pstate->compiler->locals[localsToPop];
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Local *local = &pstate->compiler->locals[pstate->compiler->localCount - 1];
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if (local->isCaptured) { // local needs to be closed over so other closures can reference it
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if (local->isCaptured) { // local needs to be closed over so other closures can reference it
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// first though, if there are other locals in queue to pop first, go ahead and pop those :)
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// first though, if there are other locals in queue to pop first, go ahead and pop those :)
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@ -171,7 +171,7 @@ COSMOVMRESULT cosmoV_call(CState *state, int args) {
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// execute
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// execute
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if (!cosmoV_execute(state))
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if (!cosmoV_execute(state))
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return COSMOVM_RUNTIME_ERR;
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return COSMOVM_RUNTIME_ERR;
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CValue* result = state->top;
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CValue* result = state->top - 1;
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// pop the callframe and return result
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// pop the callframe and return result
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popCallFrame(state);
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popCallFrame(state);
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