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better support for OP_INCOBJECT
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46b99ab390
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@ -42,7 +42,7 @@
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#define cosmoM_freezeGC(state) \
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state->freezeGC++
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#define cosmoM_unfreezeGC(state) \
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#define cosmoM_unfreezeGC(state) \
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state->freezeGC--; \
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cosmoM_checkGarbage(state, 0)
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15
src/cparse.c
15
src/cparse.c
@ -644,13 +644,22 @@ static void increment(CParseState *pstate, int val) {
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CToken name = pstate->previous;
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if (match(pstate, TOKEN_DOT)) { // object?
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namedVariable(pstate, name, false, false); // just get the object
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consume(pstate, TOKEN_IDENTIFIER, "Expected property name after '.'.");
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uint16_t name = identifierConstant(pstate, &pstate->previous);
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uint16_t ident = identifierConstant(pstate, &pstate->previous);
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while (match(pstate, TOKEN_DOT)) {
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// grab the field from the object
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writeu8(pstate, OP_LOADCONST); // pushes ident to stack
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writeu16(pstate, ident);
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writeu8(pstate, OP_GETOBJECT);
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consume(pstate, TOKEN_IDENTIFIER, "Expected property name after '.'.");
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ident = identifierConstant(pstate, &pstate->previous);
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}
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writeu8(pstate, OP_INCOBJECT);
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writeu8(pstate, 128 + val); // setting signed values in an unsigned int
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writeu16(pstate, name);
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writeu16(pstate, ident);
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valuePopped(pstate, 1); // popped the object off the stack
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} else {
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uint8_t op;
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