added IStrings, added __index functionality

This commit is contained in:
CPunch 2020-11-16 19:58:16 -06:00
parent c7be39a5d4
commit 204bec3d0a
8 changed files with 68 additions and 37 deletions

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@ -1,26 +1,14 @@
class test -- crafts a dummy class
function __init(self, str) class test end
self.hello = str
end
function print(self, i) -- instance of test
var str = self.hello var obj = test()
for (var x = i; x > 0; x=x-1) do test.__index = function(self, key)
str = str .. "!" print("__index called!")
end if (key == "lol") then
return 9001
print(str)
end end
end end
var obj = test("Hello world") print(obj["lol"]) -- should print 9001?
for (var i = 1; i <= 1; i=i+1) do
obj.print(i)
end
test.debug = function(self)
print("hi from " .. self)
end
obj.debug()

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@ -211,8 +211,8 @@ void markRoots(CState *state) {
markTable(state, &state->globals); markTable(state, &state->globals);
// mark all internal strings // mark all internal strings
for (int i = 0; i < INTERNALSTRING_MAX; i++) for (int i = 0; i < ISTRING_MAX; i++)
markObject(state, (CObj*)state->internalStrings[i]); markObject(state, (CObj*)state->iStrings[i]);
// mark our proto object // mark our proto object
markObject(state, (CObj*)state->protoObj); markObject(state, (CObj*)state->protoObj);

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@ -2,6 +2,7 @@
#include "ctable.h" #include "ctable.h"
#include "cobj.h" #include "cobj.h"
#include "cmem.h" #include "cmem.h"
#include "cvm.h"
#include <string.h> #include <string.h>
@ -95,6 +96,7 @@ bool cosmoO_equal(CObj* obj1, CObj* obj2) {
CObjObject *cosmoO_newObject(CState *state) { CObjObject *cosmoO_newObject(CState *state) {
CObjObject *obj = (CObjObject*)cosmoO_allocateBase(state, sizeof(CObjObject), COBJ_OBJECT); CObjObject *obj = (CObjObject*)cosmoO_allocateBase(state, sizeof(CObjObject), COBJ_OBJECT);
obj->proto = state->protoObj; obj->proto = state->protoObj;
obj->istringFlags = 0;
obj->user = NULL; // reserved for C API obj->user = NULL; // reserved for C API
cosmoV_pushValue(state, cosmoV_newObj(obj)); // so our GC can keep track of it cosmoV_pushValue(state, cosmoV_newObj(obj)); // so our GC can keep track of it
cosmoT_initTable(state, &obj->tbl, ARRAY_START); cosmoT_initTable(state, &obj->tbl, ARRAY_START);
@ -204,18 +206,46 @@ CObjString *cosmoO_allocateString(CState *state, const char *str, size_t sz, uin
} }
bool cosmoO_getObject(CState *state, CObjObject *object, CValue key, CValue *val) { bool cosmoO_getObject(CState *state, CObjObject *object, CValue key, CValue *val) {
if (!cosmoT_get(&object->tbl, key, val) && object->proto != NULL) { // if the field doesn't exist in the object, check the proto if (!cosmoT_get(&object->tbl, key, val)) { // if the field doesn't exist in the object, check the proto
return cosmoO_getObject(state, object->proto, key, val); if (object->proto != NULL) { // sanity check
// first though, check for __index, if that exists, call it
if (cosmoO_getIString(state, object->proto, ISTRING_INDEX, val)) {
cosmoV_pushValue(state, *val); // push function
cosmoV_pushValue(state, cosmoV_newObj(object)); // push object
cosmoV_pushValue(state, key); // push key
cosmoV_call(state, 2); // call the function with the 2 arguments
*val = *cosmoV_pop(state); // set value to the return value of __index
return true;
}
return cosmoO_getObject(state, object->proto, key, val);
}
return false; // no protoobject to check against
} }
return true; return true;
} }
void cosmoO_setObject(CState *state, CObjObject *object, CValue key, CValue val) { void cosmoO_setObject(CState *state, CObjObject *object, CValue key, CValue val) {
object->istringFlags = 0; // reset cache
CValue *newVal = cosmoT_insert(state, &object->tbl, key); CValue *newVal = cosmoT_insert(state, &object->tbl, key);
*newVal = val; *newVal = val;
} }
bool cosmoO_getIString(CState *state, CObjObject *object, int flag, CValue *val) {
if (readFlag(object->istringFlags, flag))
return false; // it's been cached as bad
if (!cosmoO_getObject(state, object, cosmoV_newObj(state->iStrings[flag]), val)) {
// mark it bad!
setFlagOn(object->istringFlags, flag);
return false;
}
return true; // :)
}
CObjString *cosmoO_toString(CState *state, CObj *obj) { CObjString *cosmoO_toString(CState *state, CObj *obj) {
switch (obj->type) { switch (obj->type) {
case COBJ_STRING: { case COBJ_STRING: {

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@ -2,11 +2,13 @@
#define COBJ_H #define COBJ_H
#include "cosmo.h" #include "cosmo.h"
#include "cstate.h"
#include "cchunk.h" #include "cchunk.h"
#include "cvalue.h" #include "cvalue.h"
#include "ctable.h" #include "ctable.h"
typedef struct CState CState; typedef struct CState CState;
typedef uint32_t cosmo_Flag;
typedef enum { typedef enum {
COBJ_STRING, COBJ_STRING,
@ -20,6 +22,8 @@ typedef enum {
} CObjType; } CObjType;
#define CommonHeader CObj _obj; #define CommonHeader CObj _obj;
#define readFlag(x, flag) (x & (1u << flag))
#define setFlagOn(x, flag) (x |= (1u << flag))
typedef CValue (*CosmoCFunction)(CState *state, int argCount, CValue *args); typedef CValue (*CosmoCFunction)(CState *state, int argCount, CValue *args);
@ -38,6 +42,7 @@ typedef struct CObjString {
typedef struct CObjObject { typedef struct CObjObject {
CommonHeader; // "is a" CObj CommonHeader; // "is a" CObj
cosmo_Flag istringFlags; // enables us to have a much faster lookup for reserved IStrings (like __init, __index, etc.)
CTable tbl; CTable tbl;
void *user; // userdata (NULL by default) void *user; // userdata (NULL by default)
struct CObjObject *proto; // protoobject, describes the behavior of the object struct CObjObject *proto; // protoobject, describes the behavior of the object
@ -80,6 +85,8 @@ typedef struct CObjUpval {
struct CObjUpval *next; struct CObjUpval *next;
} CObjUpval; } CObjUpval;
#undef CommonHeader
#define IS_STRING(x) isObjType(x, COBJ_STRING) #define IS_STRING(x) isObjType(x, COBJ_STRING)
#define IS_TABLE(x) isObjType(x, COBJ_OBJECT) #define IS_TABLE(x) isObjType(x, COBJ_OBJECT)
#define IS_FUNCTION(x) isObjType(x, COBJ_FUNCTION) #define IS_FUNCTION(x) isObjType(x, COBJ_FUNCTION)
@ -115,6 +122,9 @@ CObjUpval *cosmoO_newUpvalue(CState *state, CValue *val);
bool cosmoO_getObject(CState *state, CObjObject *object, CValue key, CValue *val); bool cosmoO_getObject(CState *state, CObjObject *object, CValue key, CValue *val);
void cosmoO_setObject(CState *state, CObjObject *object, CValue key, CValue val); void cosmoO_setObject(CState *state, CObjObject *object, CValue key, CValue val);
// internal string
bool cosmoO_getIString(CState *state, CObjObject *object, int flag, CValue *val);
// copies the *str buffer to the heap and returns a CObjString struct which is also on the heap // copies the *str buffer to the heap and returns a CObjString struct which is also on the heap
CObjString *cosmoO_copyString(CState *state, const char *str, size_t sz); CObjString *cosmoO_copyString(CState *state, const char *str, size_t sz);
// pass an already allocated str buffer! // pass an already allocated str buffer!

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@ -19,6 +19,7 @@ typedef struct CObjUpval CObjUpval;
typedef struct CObjFunction CObjFunction; typedef struct CObjFunction CObjFunction;
typedef struct CObjCFunction CObjCFunction; typedef struct CObjCFunction CObjCFunction;
typedef struct CObjMethod CObjMethod; typedef struct CObjMethod CObjMethod;
typedef struct CObjObject CObjObject;
typedef struct CObjClass CObjClass; typedef struct CObjClass CObjClass;
typedef struct CObjClosure CObjClosure; typedef struct CObjClosure CObjClosure;

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@ -36,11 +36,12 @@ CState *cosmoV_newState() {
cosmoT_initTable(state, &state->globals, 8); // init global table cosmoT_initTable(state, &state->globals, 8); // init global table
// first, set all strings to NULL so our GC doesn't read garbage data // first, set all strings to NULL so our GC doesn't read garbage data
for (int i = 0; i < INTERNALSTRING_MAX; i++) for (int i = 0; i < ISTRING_MAX; i++)
state->internalStrings[i] = NULL; state->iStrings[i] = NULL;
// setup all strings used by the VM // setup all strings used by the VM
state->internalStrings[INTERNALSTRING_INIT] = cosmoO_copyString(state, "__init", 6); state->iStrings[ISTRING_INIT] = cosmoO_copyString(state, "__init", 6);
state->iStrings[ISTRING_INDEX] = cosmoO_copyString(state, "__index", 7);
return state; return state;
} }
@ -57,8 +58,8 @@ void cosmoV_freeState(CState *state) {
} }
// mark our internal VM strings NULL // mark our internal VM strings NULL
for (int i = 0; i < INTERNALSTRING_MAX; i++) for (int i = 0; i < ISTRING_MAX; i++)
state->internalStrings[i] = NULL; state->iStrings[i] = NULL;
// free our string & global table (the string table includes the internal VM strings) // free our string & global table (the string table includes the internal VM strings)
cosmoT_clearTable(state, &state->strings); cosmoT_clearTable(state, &state->strings);

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@ -12,11 +12,12 @@ typedef struct CCallFrame {
CValue* base; CValue* base;
} CCallFrame; } CCallFrame;
typedef enum { typedef enum IStringEnum {
INTERNALSTRING_INIT, // __init ISTRING_INIT, // __init
INTERNALSTRING_EQUAL, // __equal ISTRING_EQUAL, // __equal
INTERNALSTRING_MAX ISTRING_INDEX,
} InternalStringEnum; ISTRING_MAX
} IStringEnum;
typedef struct CState { typedef struct CState {
bool panic; bool panic;
@ -37,7 +38,7 @@ typedef struct CState {
CCallFrame callFrame[FRAME_MAX]; // call frames CCallFrame callFrame[FRAME_MAX]; // call frames
int frameCount; int frameCount;
CObjString *internalStrings[INTERNALSTRING_MAX]; // strings used internally by the VM, eg. __init CObjString *iStrings[ISTRING_MAX]; // strings used internally by the VM, eg. __init, __index & friends
CObjObject *protoObj; // start met obj for all objects (NULL by default) CObjObject *protoObj; // start met obj for all objects (NULL by default)
} CState; } CState;

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@ -191,7 +191,7 @@ COSMOVMRESULT cosmoV_call(CState *state, int args) {
CValue ret; CValue ret;
// check if they defined an initalizer // check if they defined an initalizer
if (cosmoV_getObject(state, protoObj, cosmoV_newObj(state->internalStrings[INTERNALSTRING_INIT]), &ret) && IS_METHOD(ret)) { if (cosmoV_getObject(state, protoObj, cosmoV_newObj(state->iStrings[ISTRING_INIT]), &ret) && IS_METHOD(ret)) {
callMethod(state, cosmoV_readMethod(ret), args); callMethod(state, cosmoV_readMethod(ret), args);
cosmoV_pop(state); cosmoV_pop(state);
} else { } else {