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finally fixed this memory bug
we were accidentally tracking frees of stuff that was never allocated lol
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@@ -106,7 +106,6 @@ void cosmoV_freeState(CState *state)
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// free our gray stack & finally free the state structure
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cosmoM_freearray(state, CObj *, state->grayStack.array, state->grayStack.capacity);
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// TODO: yeah idk, it looks like im missing 688 bytes somewhere? i'll look into it later
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#ifdef GC_DEBUG
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if (state->allocatedBytes != 0) {
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printf("state->allocatedBytes doesn't match, got %lu\n", state->allocatedBytes);
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