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WIP: removed stale error handling
currently, scripts seem to run fine. however I'm a bit worried about stack related issues. maybe i'll need to reset state->top as well? but not entirely sure
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@@ -52,7 +52,6 @@ struct CState
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int frameCount;
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CPanic *panic;
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CObjError *error; // NULL, unless panic is true
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CObj *objects; // tracks all of our allocated objects
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CObj *userRoots; // user definable roots, this holds CObjs that should be considered "roots",
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// lets the VM know you are holding a reference to a CObj in your code
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