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WIP: removed stale error handling
currently, scripts seem to run fine. however I'm a bit worried about stack related issues. maybe i'll need to reset state->top as well? but not entirely sure
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@@ -288,9 +288,6 @@ static void markRoots(CState *state)
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// mark the user defined roots
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markUserRoots(state);
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// mark other misc. internally reserved objects
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markObject(state, (CObj *)state->error);
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for (int i = 0; i < COBJ_MAX; i++)
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markObject(state, (CObj *)state->protoObjects[i]);
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