mirror of
https://github.com/CPunch/Cosmo.git
synced 2024-11-05 08:10:05 +00:00
193 lines
6.0 KiB
C
193 lines
6.0 KiB
C
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#include "ctable.h"
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#include "cmem.h"
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#include "cvalue.h"
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#include "cobj.h"
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#include <string.h>
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#define MAX_TABLE_FILL 0.75
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void cosmoT_initTable(CState *state, CTable *tbl, int startCap) {
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tbl->capacity = startCap;
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tbl->count = 0;
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tbl->table = NULL; // to let out GC know we're initalizing
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tbl->table = cosmoM_xmalloc(state, sizeof(CTableEntry) * startCap);
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// init everything to NIL
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for (int i = 0; i < startCap; i++) {
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tbl->table[i].key = cosmoV_newNil();
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tbl->table[i].val = cosmoV_newNil();
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}
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}
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void cosmoT_addTable(CState *state, CTable *from, CTable *to) {
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for (int i = 0; i < from->capacity; i++) {
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CTableEntry *entry = &from->table[i];
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if (!(IS_NIL(entry->key))) {
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CValue *newVal = cosmoT_insert(state, to, entry->key);
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*newVal = entry->val;
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}
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}
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}
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void cosmoT_clearTable(CState *state, CTable *tbl) {
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cosmoM_freearray(state, CTableEntry, tbl->table, tbl->capacity);
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}
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uint32_t getObjectHash(CObj *obj) {
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switch(obj->type) {
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case COBJ_STRING:
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return ((CObjString*)obj)->hash;
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default:
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return 0;
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}
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}
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uint32_t getValueHash(CValue *val) {
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switch (val->type) {
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case COSMO_TOBJ:
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return getObjectHash(val->val.obj);
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case COSMO_TNUMBER:
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// how the fuck
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// TODO: add support for other types
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default:
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return 0;
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}
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}
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// mask should always be (capacity - 1)
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static CTableEntry *findEntry(CTableEntry *entries, int mask, CValue key) {
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uint32_t hash = getValueHash(&key);
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uint32_t indx = hash & mask; // since we know the capacity will *always* be a power of 2, we can use bitwise & to perform a MUCH faster mod operation
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CTableEntry *tomb = NULL;
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// keep looking for an open slot in the entries array
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while (true) {
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CTableEntry *entry = &entries[indx];
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if (IS_NIL(entry->key)) {
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// check if it's an empty bucket or a tombstone
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if (IS_NIL(entry->val)) {
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// it's empty! if we found a tombstone, return that so it'll be reused
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return tomb != NULL ? tomb : entry;
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} else {
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// its a tombstone!
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tomb = entry;
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}
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} else if (cosmoV_equal(entry->key, key)) {
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return entry;
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}
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indx = (indx + 1) & mask; // fast mod here too
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}
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}
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static void growTbl(CState *state, CTable *tbl, size_t newCapacity) {
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CTableEntry *entries = cosmoM_xmalloc(state, sizeof(CTableEntry) * newCapacity);
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int newCount;
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// set all nodes as NIL : NIL
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for (int i = 0; i < newCapacity; i++) {
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entries[i].key = cosmoV_newNil();
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entries[i].val = cosmoV_newNil();
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}
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// move over old values to the new buffer
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for (int i = 0; i < tbl->capacity; i++) {
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CTableEntry *oldEntry = &tbl->table[i];
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if (IS_NIL(oldEntry->key))
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continue; // skip empty keys
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// get new entry location & update the node
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CTableEntry *newEntry = findEntry(entries, newCapacity - 1, oldEntry->key);
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newEntry->key = oldEntry->key;
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newEntry->val = oldEntry->val;
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newCount++; // inc count
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}
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// free the old table
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cosmoM_freearray(state, CTableEntry, tbl->table, tbl->capacity);
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tbl->table = entries;
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tbl->capacity = newCapacity;
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tbl->count = newCount;
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}
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// returns a pointer to the allocated value
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COSMO_API CValue* cosmoT_insert(CState *state, CTable *tbl, CValue key) {
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// make sure we have enough space allocated
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if (tbl->count + 1 > tbl->capacity * MAX_TABLE_FILL) {
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int newCap = tbl->capacity * GROW_FACTOR;
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growTbl(state, tbl, newCap);
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}
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// insert into the table
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CTableEntry *entry = findEntry(tbl->table, tbl->capacity - 1, key); // -1 for our capacity mask
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if (IS_NIL(entry->key) && IS_NIL(entry->val)) // is it empty?
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tbl->count++;
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entry->key = key;
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return &entry->val;
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}
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bool cosmoT_get(CTable *tbl, CValue key, CValue *val) {
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if (tbl->count == 0) {
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*val = cosmoV_newNil();
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return false; // sanity check
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}
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CTableEntry *entry = findEntry(tbl->table, tbl->capacity - 1, key);
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*val = entry->val;
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return !(IS_NIL(entry->key));
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}
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bool cosmoT_remove(CTable *tbl, CValue key) {
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if (tbl->count == 0) return 0; // sanity check
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CTableEntry *entry = findEntry(tbl->table, tbl->capacity - 1, key);
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if (IS_NIL(entry->key)) // sanity check
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return false;
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// crafts tombstone
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entry->key = cosmoV_newNil(); // this has to be nil
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entry->val = cosmoV_newBoolean(false); // doesn't reall matter what this is, as long as it isn't nil
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return true;
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}
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CObjString *cosmoT_lookupString(CTable *tbl, const char *str, size_t length, uint32_t hash) {
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if (tbl->count == 0) return 0; // sanity check
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uint32_t indx = hash & (tbl->capacity - 1); // since we know the capacity will *always* be a power of 2, we can use bitwise & to perform a MUCH faster mod operation
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// keep looking for an open slot in the entries array
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while (true) {
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CTableEntry *entry = &tbl->table[indx];
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// check if it's an empty slot (meaning we dont have it in the table)
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if (IS_NIL(entry->key) && IS_NIL(entry->val)) {
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return NULL;
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} else if (IS_STRING(entry->key) && cosmoV_readString(entry->key)->length == length && memcmp(cosmoV_readString(entry->key)->str, str, length) == 0) {
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// it's a match!
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return (CObjString*)entry->key.val.obj;
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}
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indx = (indx + 1) & (tbl->capacity - 1); // fast mod here too
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}
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}
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// for debugging purposes
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void cosmoT_printTable(CTable *tbl, const char *name) {
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printf("==== [[%s]] ====\n", name);
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for (int i = 0; i < tbl->capacity; i++) {
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CTableEntry *entry = &tbl->table[i];
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if (!(IS_NIL(entry->key))) {
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printValue(entry->key);
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printf(" - ");
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printValue(entry->val);
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printf("\n");
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}
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}
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}
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