Cosmo/src/cstate.c

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C
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#include "cstate.h"
#include "cchunk.h"
#include "cobj.h"
#include "cvm.h"
#include <string.h>
CState *cosmoV_newState() {
// we use C's malloc because we don't want to trigger a GC with an invalid state
CState *state = malloc(sizeof(CState));
if (state == NULL) {
CERROR("failed to allocate memory!");
exit(1);
}
state->panic = false;
state->freezeGC = false;
// GC
state->objects = NULL;
state->grayCount = 0;
state->grayCapacity = 2;
state->grayStack = NULL;
state->allocatedBytes = 0;
state->nextGC = 1024 * 8; // threshhold starts at 8kb
// init stack
state->top = state->stack;
state->frameCount = 0;
state->openUpvalues = NULL;
cosmoT_initTable(state, &state->strings, 8); // init string table
cosmoT_initTable(state, &state->globals, 8); // init global table
return state;
}
void cosmoV_freeState(CState *state) {
// frees all the objects
CObj *objs = state->objects;
while (objs != NULL) {
CObj *next = objs->next;
cosmoO_freeObject(state, objs);
objs = next;
}
// free our string & global table
cosmoT_clearTable(state, &state->strings);
cosmoT_clearTable(state, &state->globals);
// free our gray stack & finally free the state structure
free(state->grayStack);
free(state);
}
void cosmoV_register(CState *state, const char *identifier, CValue val) {
// we push the values so the garbage collector can find them
cosmoV_pushValue(state, val);
cosmoV_pushValue(state, cosmoV_newObj(cosmoO_copyString(state, identifier, strlen(identifier))));
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CValue *oldVal = cosmoT_insert(state, &state->globals, *cosmoV_getTop(state, 0));
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*oldVal = val;
cosmoV_setTop(state, 2); // pops the 2 values off the stack
}
void cosmoV_printStack(CState *state) {
printf("==== [[ stack dump ]] ====\n");
for (CValue *top = state->top - 1; top >= state->stack; top--) {
printf("%d: ", (int)(top - state->stack));
printValue(*top);
printf("\n");
}
}